i tend to work with a few scrap methods still in my Lua Editor,
as sketchpad notes to refer to, check against, etc. – or stuff
i’m ‘borrowing’ to try out, or work from.
– this means i usually have doubles/’versions’/backups etc.,
that i clear out/tidy up periodically when i don’t need them
anymore.(easier than skipping around between files)
and so of course, now i realise that these are also loading
at Panel Load, and could cause issues even if unused (true?).
my notion here is that i can disable these, simply by having
the function name NOT correspond to the method name. is this
ie: if the method is called myFunction, and the function is
called myPhunKtion(), it just won’t run, won’t load.
is this correct? viable? (i think so, just checking)
edit: no, this is another newb’ misconception of mine:
functions can, of course, be loaded with a method that
loads a library of functions, that you call by name in
any other function. so it doesn’t matter what a function
is called, as long as you use that name to call it later.