Home › Forums › General › Using Ctrlr › something very discouraging:
Tagged: checksum; z5;
- This topic has 12 replies, 2 voices, and was last updated 7 years, 2 months ago by dasfaker.
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February 8, 2017 at 3:58 pm #71169
something that is very discouraging is building a panel
and getting a long way into it, very carefully, and
finding you have doubles of modulators when you look at
your modulator list. why is it that however hard i try,
i get hidden doubles when i’m nearly at the end?this is something to look into.
another thing is that i went through renaming copied
modulators – where i have copied a group for multiple
partials or oscillators, etc. and want them to be
easily identifiable in the modulator list, and then
find the names reverting back. i think it is important
to be able to renumber modulators. sometimes it seems
i save and it goes back when i reload.ie: i make cutoff1, copy it, and the copy becomes
cutoff1-2 – so i rename that cutoff2. then i look in
the modulator list and appear to have cutoff1-2 still,
and go back to panel view, and the modulator is called
cutoff1-2 again..anyone getting this? how do you get around it? i don’t
really want to have to creat unique modulators each
time so that they can have unique names.February 8, 2017 at 4:02 pm #71170in fact everything i did that session reverted !
i also moved a label on each tab, and they are back
where they were !! what happened?February 8, 2017 at 4:49 pm #71172I don’t know if this is your issue, but it has happened to me sometimes that a panel is not closed when closing Ctrlr, and when you reopen Ctrlr the panel is there, but is not the same you saved (not sure if I’m explaining well). Be sure to save the panel and close it before closing Ctrlr.
- This reply was modified 7 years, 2 months ago by dasfaker.
February 8, 2017 at 5:15 pm #71174hi dasfaker – i have now found an older version in My Documents,
so that might account for one time, but not this time. i’m putting
this one down to the ‘ghost’ in the software ! so much that i do have
here is more recent than that. *doubts*what happens if i rename modulators in Panel view? i can do that, right?
they don’t have to retain their originally-created name, do they? or
does it confuse the modulator list? could there be something there
between the 2 views?i have time to change it all back, it didn’t take too long, so i’ll see.
one should definitely be able to do that.
one thing though: i did rename groups that were within groups.
i renamed the ‘higher’ group level first, then the subgroups,
and then the modulators/objects.(i don’t want things being named
1-1, 1-2, 1-3, etc. preferably).hey please have a look at my issues on the D-110 thread, and the
checksum thread. checksum works properly in the JayVee Panel,
so i used the same way of doing it, z5. and it appears to generate
a checksum in midiox, but it’s wrong: checksum error for everything.February 8, 2017 at 5:46 pm #71175* > could it be linked to the bug that makes Ctrlr crash when
you try to move a locked object? i reckon that’s a bug. it
crashed when i tried to move a label with PC kyb arrows once,
so i don’t do that anymore, but i seem to be able to move things
by typing in their position numerically.
(everything i did there was undone, and i do my own versioning,
with project folder, so each time i do a ‘big’ save, i have to
look for the folder. if not i assume i’m still on the version
i’ve loaded, and just ‘save’ periodically as i progress, without
the folder search. and periodically give it a new version number,
too). i don’t use versioning, and i don’t really like that feature,
name too long, and i like to give descriptive suffixes after
version/rev number so i know what i was up to when i come back
to it. works quite well for me like that, although haha sometimes
i end up with quite a long series of versions/revisions.February 8, 2017 at 5:53 pm #71176Yes, you can rename mods on any window (panel, mod list) without problems.
About the checksum issue, I can confirm that z5 works fine. Where do you get the checksum error? Do you have variables in the formula?February 8, 2017 at 7:36 pm #71177i have one variable, followed by z5, should all be ok.
checked it in midiox via loopbe1, all seemed normal,
checksum decrementing as value increments, but when
i checked with a little checksum calculator, the checksum
is wrong. confirmed when i gave the file out last night to
a few bods with D-110s, all parameters producing checksum
error. can’t be much wrong with it. do you want to have
a look at that zip? i’ve taken it down.February 8, 2017 at 7:37 pm #71178what is z5? is it ‘the official’ checksum signifier ?
lol where’s the docs for that?saw it in the JayVee panel.February 8, 2017 at 8:45 pm #71179Could you post some sysex formula used in your panel to take a look?
z5 is a variable used to calculate the checksumFebruary 8, 2017 at 8:56 pm #71180sure. i’m just watching this right now, i’m sure you
won’t mind the offtopic… historic ! (loads of it up
the web now, wixd 8-D )right, sysex, this is D-110, partial 1, pitch coarse
F0 41 10 16 12 04 00 0E xx z5 F7
when i send this to midiox, with midi value = 0 (-48 displayed
value, it goes -/+48, range 0-96 absolute/MIDI) this is what
i get:F0 41 10 16 12 04 00 0E 00 5C F7
if i check the checksum with the little calculator, it gives
the checksum as 6E, not 5CFebruary 8, 2017 at 9:36 pm #71181z5 means that the checksum is calculated based on the last 5 bytes before the value. I think, judging from the lenght of the formula, that you need to calculate only 4 bytes. Try with z4 instead of z5.
February 8, 2017 at 9:42 pm #71182woo-hoo !!! fantastic ! dasfaker thank you !!! sorted !
this needs documenting. haven’t tried it but that explains
it nicely.(just watching some more vids for a bit and i’ll
get back to work. wow, i can sort this out really quickly
now – once i’ve deleted all these doubles i seem to have)thanks.
February 8, 2017 at 9:51 pm #71186It is documented.
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