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I posted this a while back, but I think it went AWOL for some reason.
I think the best way to become familiar with Ctrlr is to look at the source code for other panels or a pdf manual written by Goodweather.
https://github.com/RomanKubiak/ctrlr — so for example the JUCE Graphics class in ctrlr/Source/Lua/JuceClasses/LGraphics.cpp will list all available methods. You can then choose one beginning with .def(…) which is a member function to be used in lua.
Also https://www.lua.org/ for lua programming.
And within Ctrlr Editor itself you can find a list of all available methods via:
Hope this helps,