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A short reply was not possible!
I thought of explaining
MemoryBlock() but that’s another complication as you said.
A lot of this code is taken from a panel I am doing for the Zoom RFX 2000, which is turning out to be more difficult than I thought, but it actually uses MemoryBlock() everywhere. Everything is 4 bit nibbles msb,lsb in the Zoom RFX 2000 and every MIDI message is 83 bytes, so I condense that combine4n(b2,b1) into a MemoryBlock() single byte each time.