Reply To: Creating images using LUA

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Is fillRectList supported by Ctrlr? Because Juce says:

If you have a lot of rectangles to draw, it may be more efficient to create a RectangleList and use this method than to call fillRect() multiple times.

In my opinion, it’s easier to translate to a multidimensional array too.

Just wondering, because I think that Ctrlr doesn’t get happy when you throw 15.360 png’s at it. |I know it can handle that many rectangles though (cough, arpeggiator, cough).