Reply To: Debugging Support for Lua

Home Forums General Programming Debugging Support for Lua Reply To: Debugging Support for Lua

#30343
synth
Participant
  • Topics: 13
  • Replies: 35
  • Total: 48

So I added a .lua file to one of my panels today with the following contents :


--
--
--
require('mobdebug').start()

function testme()
    console("Test me called")
end

This is as given in http://studio.zerobrane.com/doc-remote-debugging.html

It seems mobdebug is needed. I am not sure though if only the luasocket and mobdebug from Zerobrane works, or the luasocket library thats already there in Ctrlr (along with mobdebug also added to Ctrlr) will work.

Ctrlr