Reply To: Debugging Support for Lua

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#30343
synth
Participant
    • Topics: 13
    • Replies: 35
    • Total: 48

    So I added a .lua file to one of my panels today with the following contents :

    
    --
    --
    --
    require('mobdebug').start()
    
    function testme()
        console("Test me called")
    end
    

    This is as given in http://studio.zerobrane.com/doc-remote-debugging.html

    It seems mobdebug is needed. I am not sure though if only the luasocket and mobdebug from Zerobrane works, or the luasocket library thats already there in Ctrlr (along with mobdebug also added to Ctrlr) will work.

    Ctrlr