Reply To: Debugging Support for Lua

Home Forums General Programming Debugging Support for Lua Reply To: Debugging Support for Lua

#30362
synth
Participant
    • Topics: 13
    • Replies: 35
    • Total: 48

    I have modified mobdebug to remove 1 line which refers to the ‘os’ library. Now it compiled and I can see the code stopped at the breakpoint in Zerobrane. I ll test it out and post the changes.

    ——————

    I copied mobdebug from ZeroBraneStudioEduPack-0.80-win32\lualibs\mobdebug\ into Source\Lua\mobdebug in Ctrlr and suddenly it seems to compile fine. I was getting an error in line 643 in mobdebug.lua earlier but that seems to be gone now.

    console() output seems to be sent to Ctrlr only after the debugging session completes. Probably print() may work better. I have yet to check if the watch window works in Zerobrane to observe locals

    • This reply was modified 9 years, 5 months ago by synth.
    Ctrlr