Reply To: Debugging Support for Lua

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So it seems that I need to open the mobdebug.lua file in Ctrlr as well as my Test.lua file. Then I need to switch my project directory in Zerobrane to the one which has Test.lua

Then I need to choose save and compile all in Ctrlr which seems to notify Zerobrane. At least I can see that the code breaks there during compilation at :


function testme()                    <----------------------- right here
    console("testme() called")
    console("Step 1")
    console("Step 2") 

Then I press F10 multiple times to complete the compilation. After that if I call testme() from the console, the code breaks at “console(“testme() called”)”