Home › Forums › General › Programming › Debugging Support for Lua › Reply To: Debugging Support for Lua
October 15, 2014 at 6:28 am
#30686
I see you got started with an initial debugging facility in debugger.lua
I havent checked the implementation yet, but do you essentially put a debug hook that gets called before a line is executed by the Lua interpretor ?
I was wondering how a watch window and a stack trace window can be implemented. While the debugger is halted inside the debug hook, the main thread is blocked there ? Since this is the JUCE message thread, so that too is blocked ? So would it be possible to update a UI element in the Lua Method Editor with the values of watch variables and stack traces and see them appear ?