Reply To: Debugging Support for Lua

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On thinking more about this before I try this out, there is no need for a separate thread at all to update the Method Editor. The lua code can simply call back to C++ and there we can update the Method Editor and only show an UI to resume execution in a separate thread. Then we go into a modal loop in the main thread to block it.

When the user clicks resume, this separate thread terminates and unblocks the main thread to resume.