I’m wondering if anyone has experience with building a bitmapped image using LUA.
To explain the application, Kurzweil K series synths have a graphics dump command.
It returns a pixel value from the graphics layer for every pixel on the screen. They are returned as each pixel being the last 6 pixels of each byte. It’s essentially a 1 bit (black/white) bitmap.
64 rows of 240 columns of pixels.
I want to display the screen in Ctrlr with the parameters over the top. A lot of screens on the K2600 rely on the graphics to make sense of them, and the rest, just coz they look good.
I can write all the values as hex or a big binary string, and it seems like there are a few graphics options though the rending demo no longer works on windows (Paint throws an error).
Essentially I’m looking at building a front panel replica as a short term solution rather than building a full blown editor (which requires reverse engineering massive sysex dumps).
Basically I want to know how to take the pixel states and create an image in Ctrlr that I can update on demand.
Thanks in advance everyone.
-
This topic was modified 3 years, 1 month ago by
Puppeteer.
The Puppeteer
http://godlike.com.au