panel construction problematic

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  • #26810
    zeoka
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    • ★★★

    I will post my “recette” here with few mods
    that could be useful for big synths

    #26812
    dasfaker
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    • ★★★

    In the code you posted above you say
    if panel focused on sound 1 = “assign sound number” value

    What happens when you receive messages on a part the panel has no focus?

    In Ableton, if you want to automate a modulator you have to click it. If you only have one modulator for cutoff, how can you select the cuttof of another part, if the modulator is the same?

    #26815
    zeoka
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    • ★★★

    if you focus on sound1
    and filt1 ctf is linked to vst1 and vice versa
    AND ONLY “Vstxx” mods ARE EXPORTED you can I think

    In my mind I’ve separated
    vst mods
    and editor mods
    “What happens when you receive messages on a part the panel has no focus?”
    from the DAW ? from the synth ?
    no problem normally

    • This reply was modified 7 years, 11 months ago by zeoka.
    • This reply was modified 7 years, 11 months ago by zeoka.
    #26818
    dasfaker
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    • ★★★

    So you have 16 mods for cutoff?

    • This reply was modified 7 years, 11 months ago by dasfaker.
    #26820
    zeoka
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    • ★★★

    noooooooo !
    one ctf. vstexport to 0
    64 “vst” mods assignables for ex . vstexport to 1

    using intensive linking via LUA and if soundfocus == partbyte of vst1 mod(see my firt pic) there is 2 combos:one to select param ,other to select sound nb ;this is “partbyte”

    when you will move ctf on focus sound1 this will move vst1 so ableton will have vst1
    chose vst2 params with combo ex ctf in sound 2
    switch to part 2
    move ctf then ableton will get vst2

    may be it will be possible to change NAME mod
    ex vst1 become ctf1 showed in the DAW but that’s a plus

    #26866
    zeoka
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    • ★★★

    Hi Dasfaker
    Started yesterday in night
    today I wasn’t in my home
    i’ll post tomorrow
    if the “dynamic linking” follows that will be very cool

    #26869
    dasfaker
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    • ★★★

    Hi Zeoka. I finally understood the way you are using the panel. Unfortunately, my Virus panel works in a total different way, so maybe you can’t extract from it something useful for you related to linked modulators.

    Doing it your way can be very useful to reduce the amount of modulators needed for a multi synth, but at the same time you loose flexibility (and it can be a Lua nightmare).

    #26890
    zeoka
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    • ★★★

    Hi
    You’re right 😀 : many brainstorms but it is a beginning of a start that will be broken and broken…
    the “dynamic” linking by LUA is great and bi-directional
    the midi messages sent are correct and not doubled
    sad it’s so complex to finalize
    May be in team we can do something..
    However I’m aware of your explanations

    you can switch between the 3 filt cutoff
    but you need to use currently the repair link btn each time you switch sound with the list box

    edit : an idea about learn buttons + custom comp instead of mods is starting now

    edit2 : just tried in the new stagelight
    3 filter cutoff’s automated
    I can switch focus the editor filter cutoff follows

    • This reply was modified 7 years, 11 months ago by zeoka.
    • This reply was modified 7 years, 11 months ago by zeoka.
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    #26899
    zeoka
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    • ★★★

    Currently I can use fiter cutoff of the “editor” to automate
    in the DAW

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    #27027
    zeoka
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    • ★★★

    Hi
    I’ve done a new version of my macrotest panel
    I get it,just need more looping and tables for more params
    I “store” the “macro state” in macro knob visible names
    and deal with colors instead modolatorlinkedtomodulator and midimessages props
    this is a first step !! I will add the first panel commands soon
    I can learn delearn in all way
    It is not possible to learn 2 same params ex : 2 filt ctoff 1
    the most important thing
    That seems good
    Dasfaker , What do you think about ?

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    #27102
    dasfaker
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    • ★★★

    It’s interesting. How do you plan to store each buffer?

    #27111
    zeoka
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    • ★★★

    Hi
    I’ve updated a little bit :
    –when I link a macro its value is updated
    –when I switch focus then editor modulators are updated
    but the question of storing in buffers is delicate
    setConponentText is not updating current row
    getComponentText get the current row strings but the inverse fails
    so I have 16 texts and try to use method getModulatorValueAsData
    but I don’t get it
    I suspect that the data stored would be in table form instead and use .insert and .remove
    would be more practicle
    Actually a mod updates the whole buffer and with 370 mods that could be crappy
    Edit: a question
    Is it possible to replace if and and and … statement by a loop ?
    That seems impossible to me
    May by using “not” but I don’t know

    • This reply was modified 7 years, 10 months ago by zeoka.
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    #27114
    dasfaker
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    • ★★★

    I know you’ll use tables or something similar, but in the daw, have you test if those tables are stored with the project? If I’m not wrong, memoryblocks aren’t stored, so you should have to store the data in external files. Also, the program manager Atom is working on could be useless with this approach if, as I suppose, it will work with modulator values, like snapshots, and you don’t have a mod for each parameter.

    #27118
    zeoka
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    • ★★★

    snapshot feature will be aware there is globals ,multi ,many sounds buffers
    and will be in separate tasks ???
    Probably “linked” with the buffer feature ?
    The main problem here how to write just one byte in a text
    or find a other way than a text but as “solid”
    I imagine you have thought a lot about multi timbral integration before me..

    #27151
    dasfaker
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    • ★★★

    Why is a problem writing a byte to a file? Just work with a memoryBlock and then save it to a file, this is how I do it:

    patchData = MemoryBlock() -- create the memory block
    patchData :createFromTable({0xF0, 0x00, 0x20, 0x33...}) -- fill it with a init patch
    -- write data to the memoryblock
    a = panel:getModulatorByIndex(46):getValue() -- get 1 byte of data from a mod
    patchData :setByte(14,a) -- write it to the memoryblock

    -- save the file
    f = utils.saveFileWindow ("Save Patch", File(""), "*.syx", true) - ask for file
    f:create() -- create file
    if f:existsAsFile() then
    f:replaceWithData(patchData) -- put the memoryblock on the file
    end

    #27154
    zeoka
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    • ★★★

    Thank you Dasfaker
    I didn’t see in juce classes the setByte command just setByteRange I couldn’t get it

    So I must start with something in a form of CrlrMidiMessage (it could be practicle )
    my factory preset are in a table form but not in Hex format but strings (f7) and
    it is just the sound bytes not the whole midi message
    Deal with memoryblocks andsave when the panel is saved could be nice
    I have to do all now
    Thank you again

    #27177
    zeoka
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    • ★★★

    I get it with strings

    --
    -- Called when a modulator value changes
    -- @mod   http://ctrlr.org/api/class_ctrlr_modulator.html
    -- @value    new numeric value of the modulator
    --
    mod2buf = function(mod, value)
    tch = mod:getComponent():getChildComponent(0)
    if tch:isMouseButtonDown() then
    Fs = panel:getModulatorByName("Focus"):getValue() + 1
        wb = mod:getVstIndex() - 7 
        we = panel:getComponent(string.format("Edit-%s",Fs))
        ed = we:getText()
        writing = MemoryBlock(ed)
        writing:setByte(wb,value)
        we:setText(string.format("%s",writing:toHexString(1)))
    end
    end

    it keeps fluid : a text with a loooot of data is updated quietly
    but I will remove the texts and use several memoryblocks only
    the unique memoryblock here is redefined each time I touch a knob in a new focus
    the script is applied to all mods

    cool

    #27336
    zeoka
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    • ★★★

    Also, the program manager Atom is working on could be useless with this approach if, as I suppose, it will work with modulator values, like snapshots, and you don’t have a mod for each parameter.

    Not sure but if I remember there was texts in “snapshot” when the feature was available
    That means a lot of modulator values kept in ctrlr ?

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