Home › Forums › General › Panels, Components, Macros › support waldorf microwave I ctrlr in the works!
Tagged: monstrumWave1, waldorf microwave
- This topic has 22 replies, 8 voices, and was last updated 10 years, 7 months ago by msepsis.
-
AuthorPosts
-
October 12, 2011 at 1:39 pm #471
hi all, im doing a microwave I controller. simply because this is a great noise machine … no idea why there is none up to now. maybe because the sysex info is kind of hard to come by … but here we go.
im going to document it here every now and then …
October 12, 2011 at 1:46 pm #3403i cant find a list of ALL the parameter sysex code … so im starting off with the sysex dumps from an access controller that somebody posted here. thanks!
filter cutoff:
SYSX: 240 62 0 0 96 0 3 12 1 127 247 decimal translates into
F0 3e 0 0 60 0 3 c 1 7f f7this works! … im going to go through all the access parameters like this one by one. if somebody has a complete waldorf list, please post it.
October 12, 2011 at 7:04 pm #3404so here are most of the sysex codes but not all of them hidden. in ctrlr take this string "F0 3e 0 0 60 0 (a) (b) xx 7f f7" and replace the paramater code (a) (b) with the second and 3rd number in each line of the following text if there is one. so for cutoff that would be (3) (c) … those are the most important params but i still need the rest.
General info
Sys-Ex dumps and requests will always be in the following format:F0h IDW DEV IDM
data
CHKSUM F7hwhere
F0h : Status for System Exclusive
IDW : Waldorf MIDI ID = 3Eh
IDE : Equipment ID = 00h for MicroWave
DEV : Device number, 00h to 7Eh, 7Fh = global
IDM : Message ID
data : whatever data bytes, 00h to 7Fh
CHKSUM : Sum of all data bytes truncated to 7 bits. The addition is done
in 8 bit format, the result is masked to 7 bits (00h to 7Fh).
IMPORTANT: The MIDI status bytes as well as the ID’s are not
used for computing the checksum.
If there are no data bytes in the message (simple
request), the checksum will always be 00h.
F7h : End of System Exclusive transmissionByte # Value
0 F0h (EXC)
1 IDW
2 IDE
3 DEV
4 IDMData:
5 00 00 Osc 1 Octave (0=-2, 10h=-1, 20h=0, 30h=+1, 40h=+2)
6 00 01 Osc 1 Semitone (0…120, 1 Semitone equals a value
of
7 00 02 Osc 1 Detune (0…127, equals Detune -64…+63 )
8 Osc 1 Bend Range (0…12 Semitones)
9 Osc 1 Pitch Mode (0=normal, 1=fixed)
+ 10 00 05 Osc 1 Modifier 1 Source (0…23, see Modifier Table)
+ 11 00 06 Osc 1 Modifier 1 Control (0…23, " " " )
12 00 07 Osc 1 Modifier 1 Amount (0…127, equals -64…+63)
13 Osc 1 Modifier 2 Source (0…15, see Modifier Table)
14 Osc 1 Modifier 2 Amount (0…127, equals 64…+63)
15 Osc 1 Modifier 2 Quantize (0…7)
16 00 0B Osc 2 Octave
17 00 0C Osc 2 Semitone
18 00 0D Osc 2 Detune
19 Osc 2 Bend Range
20 Osc 2 Pitch Mode
+ 21 01 00 Osc 2 Modifier 1 Source
+ 22 01 01 Osc 2 Modifier 1 Control
23 01 02 Osc 2 Modifier 1 Amount
+ 24 Osc 2 Modifier 2 Source
25 Osc 2 Modifier 2 Amount
26 Osc 2 Modifier 2 Quantize
27 Osc 2 Link Mode (0 = off, 1 = on, ON takes over all Modifier values of OSC 1)
+ 28 01 07 Wave 1 & 2 Wavetable (0…80)
29 01 08 Wave 1 Startwave (0…63)
30 Wave 1 Startsample (0…127, 0 equals free running)
31 01 0A Wave 1 Envelope Amount (0…127, equals -64…+63)
32 01 0B Wave 1 Envelope Velocity (0…127, equals -64…+63)
33 01 0C Wave 1 Keytrack Amount (0…127, equals -64…+63)
+ 34 01 0D Wave 1 Modifier 1 Source (0…23, see Modifier Table)
+ 35 01 0E Wave 1 Modifier 1 Control (0…23, " " " )
36 01 0F Wave 1 Modifier 1 Amount (0…127, equals -64…+63)
+ 37 Wave 1 Modifier 2 Source (0…23, see Modifier Table)
38 Wave 1 Modifier 2 Amount (0…127, equals -64…+63)
39 Wave 1 Mode (0=stepped, 1=smooth)
40
unused
41 02 04 Wave 2 Startwave
42 Wave 2 Startsample
43 02 06 Wave 2 Envelope Amount
44 02 07 Wave 2 Envelope Velocity
45 02 08 Wave 2 Keytrack Amount
+ 46 02 09 Wave 2 Modifier 1 Source
+ 47 02 0A Wave 2 Modifier 1 Control
48 02 0B Wave 2 Modifier 1 Amount
+ 49 02 0C Wave 2 Modifier 2 Source
50 Wave 2 Modifier 2 Amount
51 Wave 2 Mode
52 Wave 2 Link Mode (0 = off, 1 = on, ON takes over all
Modifier values of Wave 1)
53 03 00 Wave 1 Volume (0…112, in steps of 16, => 0…7)
54 03 01 Wave 2 Volume (0…112), see above
55 03 02 Noise Volume (0…112), see above
56 03 03 Sound Volume (0…127)
57 03 04 Volume Envelope Amount (0…127, equals -64…+63)
58 03 05 Volume Envelope Velocity (0…127, equals -64…+63)
59 03 06 Volume Keytrack Amount (0…127, equals -64…+63)
+ 60 Volume Modifier 1 Source (0…23, see Modifier Table)
+ 61 Volume Modifier 1 Control (0…23, " " " )
62 Volume Modifier 1 Amount (0…127, equals -64…+63)
+ 63 Volume Modifier 2 Source (0…23, see Modifier Table)
64 Volume Modifier 2 Amount (0…127, equals -64…+63)
65 03 0C Filter Cutoff Frequency (0…127)
66 03 0D Filter Resonance (Q) (0…127)
67 03 0E Cutoff Envelope Amount (0…127, equals -64…+63)
68 03 0F Cutoff Envelope Velocity (0…127, equals -64…+63)
69 04 01 Cutoff Keytrack Amount (0…127, equals -64…+63)
+ 70 04 02 Cutoff Modifier 1 Source (0…23, see Modifier Table)
+ 71 04 03 Cutoff Modifier 1 Control (0…23, " " " )
72 04 04 Cutoff Modifier 1 Amount (0…127, equals -64…+63)
+ 73 Cutoff Modifier 2 Source (0…23, see Modifier Table)
74 Cutoff Modifier 2 Amount (0…127, equals -64…+63)
+ 75 Reson. Modifier 1 Source (0…23, see Modifier Table)
76 Reson. Modifier 1 Amount (0…127, equals -64…+63)
77 04 08 Vol Envel Attack Time (0…127)
78 04 09 Vol Envel Decay Time (0…127)
79 04 0A Vol Envel Sustain Level (0…127)
80 04 0B Vol Envel Release Time (0…127)
+ 81 Vol Envel Attack Modifier Source (0…23, see Modifier Table)
82 Vol Envel Attack Modifier Amount (0…127, equals -64…+63)
+ 83 Vol Envel Decay Modifier Source (0…23, see Modifier Table)
84 Vol Envel Decay Modifier Amount (0…127, equals -64…+63)
+ 85 Vol Envel Sustain Modif. Source (0…23, see Modifier Table)
86 Vol Envel Sustain Modif. Amount (0…127, equals -64…+63)
+ 87 Vol Envel Release Modif. Source (0…23, see Modifier Table)
88 Vol Envel Release Modif. Amount (0…127, equals -64…+63)
89
unused
90 Fltr Envel Delay Time (0…127)
91 05 06 Fltr Envel Attack Time (0…127)
92 05 07 Fltr Envel Decay Time (0…127)
93 05 08 Fltr Envel Sustain Level (0…127)
94 05 09 Fltr Envel Release Time (0…127)
+ 95 Fltr Envel Delay Modif. Source (0…23, see Modifier Table)
96 Fltr Envel Delay Modif. Amount (0…127, equals -64…+63)
+ 97 Fltr Envel Attack Modif. Source (0…23, see Modifier Table)
98 Fltr Envel Attack Modif. Amount (0…127, equals -64…+63)
+ 99 Fltr Envel Decay Modif. Source (0…23, see Modifier Table)
100 Fltr Envel Decay Modif. Amount (0…127, equals -64…+63)
+ 101 Fltr Envel Sustain Modif. Source (0…23, see Modifier Table)
102 Fltr Envel Sustain Modif. Amount (0…127, equals -64…+63)
+ 103 Fltr Envel Release Modif. Source (0…23, see Modifier Table)
104 Fltr Envel Release Modif. Amount (0…127, equals -64…+63)
105
unused
106 06 05 Wav Envel Time 1 (0…127)
107 06 06 Wav Envel Level 1 (0…127)
108 06 07 Wav Envel Time 2 (0…127)
109 06 08 Wav Envel Level 2 (0…127)
110 06 09 Wav Envel Time 3 (0…127)
111 06 0A Wav Envel Level 3 (0…127)
112 06 0B Wav Envel Time 4 (0…127)
113 06 0C Wav Envel Level 4 (0…127)
114 06 0D Wav Envel Time 5 (0…127)
115 06 0E Wav Envel Level 5 (0…127)
116 06 0F Wav Envel Time 6 (0…127)
117 07 00 Wav Envel Level 6 (0…127)
118 07 01 Wav Envel Time 7 (0…127)
119 07 02 Wav Envel Level 7 (0…127)
120 07 03 Wav Envel Time 8 (0…127)
121 07 04 Wav Envel Level 8 (0…127)
+ 122 Wav Envel Time Modifier Source (0…23, see Modifier table)
123 Wav Envel Time Modifier Amount (0…127, equals -64…+63)
+ 124 Wav Envel Level Modifier Source (0…23, see Modifier Table)
125 Wav Envel Level Modifier Amount (0…127, equals -64…+63)
126 Wav Envel Key Off Point (0…7)
127 Wav Envel Loop Start Point (0…7)
128 Wav Envel Loop Mode (0 = off, 1 = on)
129 07 0C LFO 1 Rate (0…127)
+ 130 07 0D LFO 1 Shape (0=sin, 1=saw, 2=pulse, 3=random, 4=sample&hold)
131 LFO 1 Symmetry (0…127, equals -64…+63)
132 LFO 1 Humanize (0…4, 0 = off)
+ 133 08 00 LFO 1 Rate Modifier Source (0…23, see Modifier table)
134 08 01 LFO 1 Rate Modifier Amount (0…127, equals -64…+63)
+ 135 LFO 1 Level Modifier Source (0…23, see Modifier table)
136 08 03 LFO 1 Sync (0 = off, 1 = on)
137 08 04 LFO 1 Delay (0…127, 0=off, 1=retrigger, 2…127=delay&retrig)
138 LFO 1 Attack (0…127)
139 LFO 1 Decay (0…127, 0=uses Vol Env., 1…126=Decay Time,
127=infinite)
140 08 07 LFO 2 Rate (0…127)
+ 141 08 08 LFO 2 Shape (0=sin, 1=saw, 2=pulse, 3=random, 4=sample&hold)
142 LFO 2 Symmetry (0…127, equals -64…+63)
143 LFO 2 Humanize (0…4, 0=off)
* 144 LFO 2 Phase Shift (0=independent, 1…90 equals 2…180 degree)
145
unused
146 08 0D Panning (0…127, equals L64…M00…R63)
+ 147 08 0E Pan Modifier Source (0…23, see Modifier table)
148 08 0F Pan Modifier Amount (0…127, equals -64…+63)
+ 149 09 00 Glide (0…6, 0=off, 1=Glissando, 2=Portamento,
3=MIDI Glissando, 4=MIDI Portamento,
5=Fingered Glissano, 6=F. Portamento)
150 08 01 Glide Rate (0…127)
151 08 02 Glide Mode (0 = equal Time, 1= equal Distance)
152 Tuning Table (0…7, 0=pos, 1=neg, 2=slight detune,
3=honky tonk, 4…7 = User Tables 1…4)
153-168 Sound Name (16 Digits ASCII from 20h to 7fh,
7bit, no terminator)
* 169 Wave 1 Level Modifier Source (0…23, see Modifier table)
* 170 Wave 1 Level Modifier Amount (8…120 equals -7…+7)
* 171 Wave 2 Level Modifier Source (0…23, see Modifier table)
* 172 Wave 2 Level Modifier Amount (8…120 equals -7…+7)
* 173 Noise Level Modifier Source (0…23, see Modifier table)
* 174 Noise Level Modifier Amount (8…120 equals -7…+7)
175-183
unused
184 Valid Flag (always 55h, otherwise the sound is invalid)
185 CHKSUM over Bytes 5…184
186 F7h (EOX)Modifier Table: 0= LFO 1
1= LFO 2
2= Vol. Envelope
3= Fltr Envelope
4= Wave Envelope
5= LFO1 Envelope
6= Keytrack
7= Velocity
8= Release Velocity
9= Aftertouch
10= Poly Pressure
11= Pitch Bender
12= Modulation Wheel
13= Sustain Pedal
14= Volume Controller
15= Panning Controller
16= Breath Controller
17= Controller W
18= Controller X
19= Controller Y
20= Controller Z
21= Maximum(fixed)
22= Minimum(fixed)
* 23= MIDI Clock RateOctober 13, 2011 at 12:20 pm #3405Excellent! Looking forward to it when ready!
October 13, 2011 at 2:58 pm #3406havin fun with it already … this thing is a frequency monster. a short sample: http://tindeck.com/listen/grgz
im cheating here, the filter sweep is done with a moog filter ” title=”Wink” />
April 8, 2012 at 7:38 am #3407great. i was the one that dumped the access programmer data …. if you have created the panel…. please share !
April 8, 2012 at 12:10 pm #3408Yes, please share if you can!
August 2, 2012 at 5:47 pm #3409I plan on converting my microwave II/XT(k) panel to a microwave 1 panel. Speak up if you’re interested ” title=”Smile” />
I’ve got a 2.5 rev of monstrumWave almost complete with tons of new features and contextual UI improvements. rev 3.0 already under way will have a wavetable editor and possibly a multimode step sequencer if I have time.Monstrum Media | Music, Sound & Software Design, Chicago / San Francisco listen
August 2, 2012 at 6:41 pm #3410Yes please!!
August 3, 2012 at 5:15 pm #3411Yes.. Microwave would be great. I can’t wait to try the new monstrum wave. Thank You!
March 26, 2013 at 4:30 am #7544DELETE
Attachments:
You must be logged in to view attached files.Monstrum Media | Music, Sound & Software Design, Chicago / San Francisco listen
March 26, 2013 at 4:32 am #7546Here’s a copy of what I’ve got so far, sorry for the weird duplicate post.
All graphics are rough, everything’s in place I just need to convert all the sysex from the mwaveXT to the mwave89 besides work on the look/feel a bit…
Attachments:
You must be logged in to view attached files.Monstrum Media | Music, Sound & Software Design, Chicago / San Francisco listen
May 30, 2013 at 5:06 pm #9403I just bought an original waldorf microwave so I’m happy to say my monstrumWave89 panel is imminent!
I’ve more or less scrapped any layout I posted before – although it’s a similar architecture the parameters are radically different enough from the XT to warrant a complete UI redesign of the panel.. damn, I’m embarrassed now of those red/green xmas looking screenshots I posted in march! I think i just wanted to show that I was making -some- progress on this.
Monstrum Media | Music, Sound & Software Design, Chicago / San Francisco listen
June 7, 2013 at 5:15 am #9648this is good news! congrats.. that thing is amazing. I’m glad you went with the redesign after playing with it. can’t wait.
June 7, 2013 at 9:39 am #9653Yes! After one full day of having the synth here I’ve got a very basic working editor, I’ve got a rev A microwave with OS 1.2, apparently the 2.0 chips I got are defective OR my rev A can not be upgraded to OS 2.0?
Anyway, here’s a screen shot, everything shown is functional!
Not tighted up from a design standpoint yet but it’s working. No Multimode yet, No patch dumps from synth yet (to update all parameters to current sound), doesn’t yet display sound names and no wavetable or waveform editor just yet.This synth sounds so incredibly amazing. So nice to have the synth AND a basic editor created so quickly although I’ve clearly been studying this synth since before I got mine 🙂
Attachments:
You must be logged in to view attached files.Monstrum Media | Music, Sound & Software Design, Chicago / San Francisco listen
July 30, 2013 at 2:14 pm #11414This is exciting news. I am definitely interested. Many thanks!
July 30, 2013 at 4:45 pm #11421microwave 1 editor is my biggest dream !!! when will you release it? any chance to test it?
July 31, 2013 at 1:04 pm #11443looks fantastic……;) it would be the most exciting news for a long time to finally see the release of this editor…… can´t tell you how much i need this one after upgrading to 10.8 and realising that there´s no working version of midiquest at all 🙁
July 31, 2013 at 11:19 pm #11470working on it this week! Stay tuned!
Monstrum Media | Music, Sound & Software Design, Chicago / San Francisco listen
August 31, 2013 at 3:13 am #12731I’m a few (maybe less?) days away from releasing monstrumWave89 rev 1.0, my editor for the original microwave 1!
The 1.0 release will be not offer any multi arrangement editing capabilities, but you can edit every sound parameter, load, edit and store sound programs, wavetables and waveforms all within the editor. I think it’s safe to say that will keep you occupied until the future updates bring you more to spend endless hours rediscovering what is arguably one of the most capable synths from the 80’s – Waldorf’s original 2RU Microwave 1.
monstrumWave89 covers EVERY aspect that monstrumWaveXT handles, with the addition of the ability to compare, recall and store programs from the editor’s interface to the synth.
The editor is complete in it’s coverage all the way up to the most recent (1994?) OS update – 2.0. If you don’t have 2.0, no love lost, you can still use this while you wait for your 2.00 Eprom Pair to ship from the guy on ebay who apparently happened to inherit Waldorf’s stockpile 🙂
If you’re interested in grabbing a copy when it’s released reply here and I’ll PM you back or contact me through the simple contact form at http://www.monstrummedia.com/contact.html… Or hell it might even be released by the time you’re reading this! monstrumWave89 will be available for $79 USD. This is an absolute steal considering the fact that
1) Nothing else exists out there that gives this amount of complete control of this classic synth within such an easy on the eye and (contrary to the alternatives) dead simple to use interface. period.
2) sounddiver? midiquest? in 2013? Come on. Been there. Done that. Give me a break. As one beta tester said: “It’s about freaking time somebody picks up the slack and release a microwave editor as extensively powerful yet incredibly coherent and nice looking as this!!”
3) Mac? Windows? Linux? Check all three, you’re covered. monstrumWave89 will be available as a standalone application and VST(beta) which is fully compatible with the latest windows, OS X with compilable builds available for all modern linux distros.
Something from the 80’s is about to come back to kick your ass for letting dust collect on it’s big red nose! 🙂
My apologies for standing on a soapbox here and getting so excited but this thing is blowing doors open over here. You’ve gottq remember I’m a musician before I ever was considered a “programer”!!
- This reply was modified 10 years, 7 months ago by msepsis.
Monstrum Media | Music, Sound & Software Design, Chicago / San Francisco listen
-
AuthorPosts
- The forum ‘Panels, Components, Macros’ is closed to new topics and replies.