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Hi Atom, Glad you’re back on your Forum.
The login process is fixed and working, that’s good news.
You should also take a look at something else: when you edit posts several times, the post disappears totally and breaks the pagination. The edit of existing post is bugged, it’s probably coming from the wordpress caching system, that may be disabled for the forum.
Maybe you should grant access to other members to help with moderation, updates, backups etc of the whole websites.
I wish you all the best for your detox and wanted to thank you for all the incredible work you’ve done for this project, Ctrlr is an awesome tool for the musician community.
All the best π- This reply was modified 3 years, 3 months ago by damien.
August 11, 2020 at 10:54 pm in reply to: Radio button in a modulator group needs a default setting #119383Hi Dnaldoog,
Hope everything is alright on your side.
I’ll check the new script you fixed during the next weekend and yes it makes more sense.
I’m stuck with my DP4 panel since I’m still waiting for a DSP to be delivered. One got fried and it’s more than a month I’m waiting it to arrive. COVID20 makes parcels very slow to be delivered.
Once I install and set up my unit I’ll get back to work and finish the panel once and for all π
I go a Yamaha SPX990 and a Quadraverb2 this summer for a good price. I’ll program panels for them as well in september, the sysex implementation for alesis and yamaha are way more easier than ensoniq’s.
take care
DamienHi JG,
Your post is absolutely on point, I’ll study this chapter this weekend I am really looking forward to working on that.
Thanks a lot
DamienYou could probably do this if everything was contained in a single lookup matrix table; kind of like a database, but you would have to do a full re-write re-design and if itβs already working thereβs no need.
I thought about that last weekend, but it’s too late. I’ll do it for my next project from the early design. A big table and a loop like in php with while.
So this topic is officially “solved” but I won’t edit the title, I’m too scared about losing all.
My next step for this project is to manage sysex dumps in and out for loading/saving presets and banks as .syx files.
Thank you once again for your precious help. This is priceless.- This reply was modified 3 years, 8 months ago by damien. Reason: typo
That would have been easier if we could get the popupitem “itemText” directly.
And the +100, +150, +200 …added up to the index “i” of the preset number was a neat trick to distinguish one bank to call to another.
Everything is fine this is because what I paste in my previous post was not the whole script:
I have other statements beforehand :
first I defined the presets name in tables according if they use 1DSP 2DSP and so on and if they are in ROM or RAM
Preset2UnitRamName={"00 .... Preset2UnitRomName={"50 .... Preset4UnitRamName={"00 .... Preset4UnitRamName={"50 .... ...
I created the different submenu for the popup and Then I populate the popup :
... -- SUB MENU - 2U -- RAM for i,v in ipairs(Preset2UnitRamName) do Algo2UnitRamPreset:addItem(i+299, v, true, false, Image()) end -- for -- ROM for i,v in ipairs(Preset2UnitRomName) do Algo2UnitRomPreset:addItem(i+449, v, true, false, Image()) end -- for -- SUB MENU - 4U -- RAM for i,v in ipairs(Preset4UnitRamName) do Algo4UnitRamPreset:addItem(i+499, v, true, false, Image()) end -- for -- ROM for i,v in ipairs(Preset4UnitRomName) do Algo4UnitRomPreset:addItem(i+649, v, true, false, Image()) end -- for -- CONFIG -- RAM for i,v in ipairs(PresetConfigRamName) do ConfigRamPreset:addItem(i+699, v, true, false, Image()) end -- for -- ROM for i,v in ipairs(PresetConfigRomName) do ConfigRomPreset:addItem(i+849, v, true, false, Image()) end -- for
Then I decode the “itemReselultID” returned by the popup with show()
bank is 1st number
preset is 2&3 number-- FUNCTIONS REQUIRED FOR PRG CHANGE local PstBank = tonumber(string.sub(itemResultID, 1,1)) -- Get bank number from #1 digit of the Popup Item selected console("PstBank : "..(PstBank)) local PstID = tonumber(string.sub(itemResultID, 2,3)) -- Get bank number from #2 to #3 digit of the Popup Item selected console("PstID : "..tostring(PstID))
Then I created the different messages to select the right banks on the machine before sending the midi program change for the selected preset. It’s required because the same prgr chg can send 5 different presets change. We need to tell the machine wich bank to change (1U, 2U, 4U, the config routing etc) beforhand:
-- PREPEND TO PRG CHANGE MESSAGE local Src1ConfigChange = function() SelectButton() -- Call Select Button Press/Release ConfigButton() -- Call Select Config Press/Release panel:sendMidiMessageNow(CtrlrMidiMessage({0x04, 0x34})) -- Config Program 52 (34h) Select 1U Psets end local Src2ConfigChange = function() SelectButton() -- Call Select Button Press/Release ConfigButton() -- Call Select Config Press/Release panel:sendMidiMessageNow(CtrlrMidiMessage({0x04, 0x33})) -- Config Program 51 (33h) Select 2U Psets end local Src4ConfigChange = function() SelectButton() -- Call Select Button Press/Release ConfigButton() -- Call Select Config Press/Release panel:sendMidiMessageNow(CtrlrMidiMessage({0x04, 0x32})) -- Config Program 50 (32h) Select 4U Psets end local ConfigChange = function() SelectButton() -- Call Select Button Press/Release ConfigButton() -- Call Select Config Press/Release end
This is what you asked about, depending on the 1 number of the popup item, it changes the table containing the number of the preset and the preset name :
-- STATEMENTS RELATED TO BANK OF ITEM SELECTED if PstBank == 1 then PresetName = Preset1UnitRamName SrcConfigChange = Src1ConfigChange elseif PstBank == 2 then PresetName = Preset1UnitRomName SrcConfigChange = Src1ConfigChange elseif PstBank == 3 then PresetName = Preset2UnitRamName SrcConfigChange = Src2ConfigChange elseif PstBank == 4 then PresetName = Preset2UnitRomName SrcConfigChange = Src2ConfigChange elseif PstBank == 5 then PresetName = Preset4UnitRamName SrcConfigChange = Src4ConfigChange elseif PstBank == 6 then PresetName = Preset4UnitRomName SrcConfigChange = Src4ConfigChange elseif PstBank == 7 then PresetName = PresetConfigRamName SrcConfigChange = ConfigChange elseif PstBank == 8 then PresetName = PresetConfigRomName SrcConfigChange = ConfigChange end
and after all that we send the right prgrm change message to the machine and update the different labels on ctrlr:
-- MIDI MESSAGE -- PRESET CHANGE FULL MESSAGE SEND if PstID~=nil then -- check if PstId in not nil for click outside the popup for k,v in pairs(ChannelSend) do if k==n then console("Label Clicked : "..(n)) console ("Program Change Value : "..(PstID)) console ("Preset Bank : "..(PstBank)) SrcConfigChange() -- Config Change Sysex message prepend to Program Change PstProgramChange = CtrlrMidiMessage({v, PstID}) panel:sendMidiMessageNow(PstProgramChange) end -- if end -- for for i,v in ipairs(PresetName) do local index = tonumber(i-1) if index==PstID or index == PstID-50 then local PstSpecID = tostring(string.sub(v, 1,2)) -- Get bank number from 2 first characters of the Popup Item selected local PstSpecName = tostring(string.sub(v, 4,19)) -- Get bank number from #4 characters to #16 of the Popup Item selected console("Preset Number : "..tostring(PstSpecID)) console("Preset Name : "..tostring(PstSpecName)) panel:getLabel(n):setText(PstSpecName) panel:getLabel("lblAdditionalInfo"):setText(string.format("%02d", PstSpecID)) panel:getLabel("lblProgramChanges"):setText(PstSpecName) end -- if end -- for os.execute(sleep(200))
Once the whole instruction is sent to the machine we need to receive the settings of the differents new parameters for the requested preset:
panel:sendMidiMessageNow(CtrlrMidiMessage({0xf0, 0x0f, 0x40, 0x00, 0x00, 0x15, 0xf7}))
The message is received by ctrlr and the parameters are then updated.
Thanks for your reply, I tried LUA “while …” function and “sort” without the success I wanted.
I decided to reformat all my tables without keys.from
local Preset1UnitRamName={[00] = "Vocal Plate 1",...} local Preset1UnitRomName={[50] = "Small Room Rev",...}
to
local Preset1UnitRamName={"00 Vocal Plate 1",...} local Preset1UnitRomName={"50 Small Room Rev",...}
and used string.sub to reformat in two parts the value from the selected table(PresetName) [required statements relative to the popup item selected ID where defined beforehand], as the number, and the Preset name.
And there you go:
for i,v in ipairs(PresetName) do local index = tonumber(i-1) if index==PstID or index == PstID-50 then -- convert the Preset Number in its Table Index value local PstSpecID = tostring(string.sub(v, 1,2)) -- Get bank number from 2 first characters of the Popup Item selected local PstSpecName = tostring(string.sub(v, 4,19)) -- Get bank number from #4 characters to #16 of the Popup Item selected panel:getLabel(n):setText(PstSpecName) panel:getLabel("lblAdditionalInfo"):setText(string.format("%02d", PstSpecID)) panel:getLabel("lblProgramChanges"):setText(PstSpecName) end -- if end -- for
This sub.string reformat is very convenient.
Thanks for your help once again
Hi,
All the ROM presets and default RAM are in tables and everything is called perfectly.
The only issue is that since I am using for k,v in pairs(t) and not ipairs, when the script iterates the table, they values are sorted for k in an random/arbitrary order. i.e :
01 = plate reverb, 02 = room reverb, 03 = Hall reverb…
returns 02,01,03 …
Is there a way to “index” a keyed table so that “for k,v in pair(t)” I get value in the right ascending order ?Thanks a lot!
- This reply was modified 3 years, 8 months ago by damien. Reason: typo
July 4, 2020 at 8:38 am in reply to: Radio button in a modulator group needs a default setting #119043if n=="lblPrstUA" or n=="lblPrstUB" or n=="lblPrstUC" or n=="lblPrstUD" then
Thank you very much, it makes sense. I changed it and it worked right away, like magic!
take careDamien
July 4, 2020 at 3:29 am in reply to: Radio button in a modulator group needs a default setting #119033myRadio = function(--[[ CtrlrComponent --]] comp, --[[ MouseEvent --]] event) local modName=L(comp:getOwner():getName()) dontBlock=true if dontBlock then local t={ButtonA=75,ButtonB=76,ButtonC=77} for k,v in pairs(t)do panel:getModulatorByName(k):getComponent():setValue(0,false)--set all other modulators to false if k==modName then if myGlobal==tostring(k) and globalValue==127 then globalValue=0 else globalValue=127 end -- do something panel:sendMidiMessageNow(CtrlrMidiMessage(string.format("B6 %.2x %.2x",v,globalValue))) panel:getLabel("debug"):setText(k.."\nsending "..string.format("%.2X",globalValue)) myGlobal=tostring(k) end end end -- dontBlock end --f
Hi JG,
I am working on a preset popup populated with tables containing the preset names.
Everything is working perfectly but I have some issues with a statement between label names and what it should equals for the statement to be true.It’s a method fired when some labels are clicked :
-- GET THE LABEL CLICKED SOURCE local n = L(comp:getOwner():getName()) console ("name of the display label"..(n)) -- MAIN MENU --PstSelectMain:addSectionHeader ("Select Unit Type") if n==lblPrstUA or n==lblPrstUB or n==lblPrstUC or n==lblPrstUD then PstSelectMain:addSubMenu("1 Unit RAM", Algo1UnitRamPreset, true, Image(), false, 0) PstSelectMain:addSubMenu("1 Unit ROM", Algo1UnitRomPreset, true, Image(), false, 0) end if n==lblPrstUA or n==lblPrstUC then console("U2 submenu") PstSelectMain:addSubMenu("2 Unit RAM", Algo2UnitRamPreset, true, Image(), false, 0) PstSelectMain:addSubMenu("2 Unit ROM", Algo2UnitRomPreset, true, Image(), false, 0) end if n==lblPrstUA then console("U4 submenu") PstSelectMain:addSubMenu("4 Unit RAM", Algo4UnitRamPreset, true, Image(), false, 0) PstSelectMain:addSubMenu("4 Unit ROM", Algo4UnitRomPreset, true, Image(), false, 0) end if n==lblProgramName or lblAdditionalInfo then console("Config submenu") PstSelectMain:addSubMenu("Config RAM", ConfigRamPreset, true, Image(), false, 0) PstSelectMain:addSubMenu("Config ROM", ConfigRomPreset, true, Image(), false, 0) end
I don’t know why but even if n returns lblPrstUA i.e the statement if n==lblPrstUA is never true.
My script is alright if I remove all the above statements.
Thanks for your help, have a nice weekend
Damien
Hi dnaldoog,
I implemented a LUT like you suggested.
It’s working well with a table like this.Thanks a lot! Have a good night
Damien
July 2, 2020 at 6:53 am in reply to: Get each bits from hex value to set 8x different values if 1 or 0 #119020Hello,
I tried both method they all are working well, this BigInter Function from Juce is really nice.
I went with Possemo’s way it was more straight forward in my case.
Here is the final script wich is 1% smaller than the one before with all the different possibilities : 4x3x2, that was lot of statements…
function BypassStatusDecodeBin(EditBufferMessage, value, source) local BypassStatusBin = BigInteger(EditBufferMessage:getByte(160)) BypassStatusBit1=BypassStatusBin:getBitRangeAsInt(0,1) panel:getModulator("ViButComByPassA"):setModulatorValue(BypassStatusBit1, false, false, false) console ("UA Bypass Status: "..tostring(BypassStatusBit1)) BypassStatusBit2=BypassStatusBin:getBitRangeAsInt(1,1) -- panel:getModulator("ViButComByPassAMode"):setModulatorValue(Byte55bit2, false, false, false) BypassStatusBit3=BypassStatusBin:getBitRangeAsInt(2,1) panel:getModulator("ViButComByPassB"):setModulatorValue(BypassStatusBit2, false, false, false) console ("UB Bypass Status: "..tostring(BypassStatusBit3)) BypassStatusBit4=BypassStatusBin:getBitRangeAsInt(3,1) -- panel:getModulator("ViButComByPassBMode"):setModulatorValue(BypassStatusBit4, false, false, false) BypassStatusBit5=BypassStatusBin:getBitRangeAsInt(4,1) panel:getModulator("ViButComByPassC"):setModulatorValue(BypassStatusBit5, false, false, false) console ("UC Bypass Status: "..tostring(BypassStatusBit5)) BypassStatusBit6=BypassStatusBin:getBitRangeAsInt(5,1) -- panel:getModulator("ViButComByPassCMode"):setModulatorValue(BypassStatusBit6, false, false, false) BypassStatusBit7=BypassStatusBin:getBitRangeAsInt(6,1) panel:getModulator("ViButComByPassD"):setModulatorValue(BypassStatusBit7, false, false, false) console ("UD Bypass Status: "..tostring(BypassStatusBit7)) BypassStatusBit8=BypassStatusBin:getBitRangeAsInt(7,1) -- panel:getModulator("ViButComByPassDMode"):setModulatorValue(BypassStatusBit8, false, false, false) end
Thanks guys for your precious help!
Damien
July 1, 2020 at 4:42 am in reply to: Get each bits from hex value to set 8x different values if 1 or 0 #119003Edit:
for bits “stuvwxyz”
s = Unit D Kill mode status (1 = Kill, 0Bypass);
t = UnitD Bypass Status (1=Bypass; 0=Un-Bypassed);
u = Unit C kill mode,
v = Unit C Bypass Status;and so on…
July 1, 2020 at 2:27 am in reply to: Radio button in a modulator group needs a default setting #118999Buttons are updated via midi since LUA method do the work. On midiIn update, the source = 5 but still fires the buttons sysex.
But I don’t wan’t my buttons to send values again on their update via MidiIn so I added a kind of callback value inside my midiReceived script :ReceivingBufferEdit = 1 — Block Active Unit Update
script to update all the parameters on dump reception
ReceivingBufferEdit = 0 — Allow Active Unit Updateand on the radio type script I have :
UnitSelect = function(--[[ CtrlrModulator --]] mod, --[[ number --]] value, --[[ number --]] source) if source==4 then -- should stop this code running on start console("Source for UnitSelect : "..(source)) if ReceivingBufferEdit==0 then -- Send button values only if they are not updated via Midi dump local n=L(mod:getName()) local UnitModValue = panel:getModulatorByName(n):getModulatorValue() local t={ViButComA=0,ViButComB=1,ViButComC=2,ViButComD=3} console("Unit Selected Value : "..tostring(UnitModValue)) for k,v in pairs(t)do if k==n and UnitModValue == 0 then console("Unit Selected : "..tostring(k)) panel:getModulatorByName(k):setValue(1, true) elseif k==n and UnitModValue == 1 then panel:sendMidiMessageNow(CtrlrMidiMessage({0xf0, 0x0f, 0x40, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, v, 0xf7})) -- press button panel:sendMidiMessageNow(CtrlrMidiMessage({0xf0, 0x0f, 0x40, 0x00, 0x00, 0x01, 0x00, 0x02, 0x08, v, 0xf7})) -- release button elseif k~=n then panel:getModulatorByName(k):setValue(0, true) end -- fi end -- for end end -- source ==4 (user clicked on a button - not lua generated end
And it’s all good. Thank you for your help
- This reply was modified 3 years, 9 months ago by damien. Reason: typo
July 1, 2020 at 12:13 am in reply to: Radio button in a modulator group needs a default setting #118987Alright, I fixed the issue with a statement based on the current value of the clicked modulator
It sends the message only if the button was not ON before clicking on it.
And it locks the position to ON if clicked a second time without sending the sysex message twice.UnitSelect = function(--[[ CtrlrModulator --]] mod, --[[ number --]] value, --[[ number --]] source) if source==4 then -- should stop this code running on start local n=L(mod:getName()) local UnitModValue = panel:getModulatorByName(n):getModulatorValue() local t={ViButComA=0,ViButComB=1,ViButComC=2,ViButComD=3} console("Unit Selected Value : "..tostring(UnitModValue)) for k,v in pairs(t)do if k==n and UnitModValue == 0 then console("Unit Selected : "..tostring(k)) panel:getModulatorByName(k):setValue(1, true) elseif k==n and UnitModValue == 1 then panel:sendMidiMessageNow(CtrlrMidiMessage({0xf0, 0x0f, 0x40, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, v, 0xf7})) -- press button panel:sendMidiMessageNow(CtrlrMidiMessage({0xf0, 0x0f, 0x40, 0x00, 0x00, 0x01, 0x00, 0x02, 0x08, v, 0xf7})) -- release button elseif k~=n then panel:getModulatorByName(k):setValue(0, true) end -- fi end -- for end -- source ==4 (user clicked on a button - not lua generated end
Hope it will help people having trouble with radio buttons like me π
June 30, 2020 at 10:39 pm in reply to: Radio button in a modulator group needs a default setting #118986I am sorry I’ve been to fast, I thought this was working… but in fact it wasn’t.
The radio switching operates properly and the message is sent as well but if the image is clicked twice, the button position can be reset to OFF.
If the button is ON and clicked a second time it has to stay on and it’s not.Check on your demo if you click a button twice, all set to OFF.
thanks
June 30, 2020 at 9:18 pm in reply to: Radio button in a modulator group needs a default setting #118984Hi Dnaldoog,
This is awesome! it’s working perfectly.
In my case pressing buttons requires 2 messages : pressing (00) and releasing (08), because there is combo with 2 or 3 button pressing at the same time. In the latter case, you have 2 “press” button registered then a 3rd one that defines the task to do like saving banks or switching FX from Unit A or B etc… the implementation of sysex in this DP4 is very complex.So the script is :
UnitSelect = function(--[[ CtrlrModulator --]] mod, --[[ number --]] value, --[[ number --]] source) if source==4 then -- should stop this code running on start local n=L(mod:getName()) local t={ViButComA=0,ViButComB=1,ViButComC=2,ViButComD=3} for k,v in pairs(t)do if k==n then panel:sendMidiMessageNow(CtrlrMidiMessage({0xf0, 0x0f, 0x40, 0x00, 0x00, 0x01, 0x00, 0x02, 0, v, 0xf7})) -- press button panel:sendMidiMessageNow(CtrlrMidiMessage({0xf0, 0x0f, 0x40, 0x00, 0x00, 0x01, 0x00, 0x02, value*8, t[n], 0xf7})) -- release button else panel:getModulatorByName(k):setValue(0,false) -- true can create an infinite loop end -- fi end -- for end -- source ==4 (user clicked on a button - not lua generated end
I wonder were did you get this “source” tag from and since manually is value = 4 I really want to know what other values represent. This is secret weapon.
I blocked/allowed sending param value on refresh for all the knobs with a statement in my “send message” script :
-- BLOCK UPDATE IF THE VALUE CHANGE IS FROM AN EDIT BUFFER REQUEST if AllowStatusUpdate == 0 then console("Param BLOCKED Because AllowStatusUpdate is OFF") else panel:sendMidiMessageNow(CtrlrMidiMessage(m:toHexString(1))) end
So the parameter value message bond to the modulators is only sent by hand command.
And added a mousedown method on every knobs
ParamAllowStatusUpdate = function(--[[ CtrlrComponent --]] comp, --[[ MouseEvent --]] event) ------------------------------------------------------------------------- -- BLOCK CTRLR TO SEND PARAM CHANGE AFTER RECEIVING EDIT BUFFER MESSAGE -- ONLY PARAM CHANGE FROM MOUSEDOWN ARE ALLOWED ------------------------------------------------------------------------- AllowStatusUpdate = 1 console("AllowStatusUpdare ON via MouseDown on Param Knob") end
This source == 4 condition will help me a lot cleaning up my script at the final stage.
Thank you so much for your help and sharing your knowledge, I really improved my logic skills with this project.
- This reply was modified 3 years, 9 months ago by damien. Reason: typo, missing part
June 30, 2020 at 5:37 am in reply to: Radio button in a modulator group needs a default setting #118975DnaldDoog,
Don’t worry my friend. I know your post vanished in the abyss but I received it via mail. I’ll check your method tomorrow. My main concern is that “on mouse down” feature doesn’t work properly with images as button, it’s something wrong with the Ctrlr app itself.
I’ll check and try what you posted.thanks a lot!
dnaldoog wrote:
Well it becomes difficult when you need to use these buttons as toggle buttons sending MIDI 0/1 or 0/127.
Here is a more developed version:
First I have an some initialising code in a function that runs when the panel loads.
—
— Called when the panel has finished loading
—
— @type the type of instance beeing started, types available in the CtrlrPanel
— class as enum
—
— InstanceSingle
— InstanceMulti
— InstanceSingleRestriced
— InstanceSingleEngine
— InstanceMultiEngine
— InstanceSingleRestrictedEngine
—
init = function(–[[ CtrlrInstance –]] type)
dontBlock=false
panel:getModulatorByName(“ButtonA”):setValue(1,false)
panel:getModulatorByName(“ButtonB”):setValue(0,false)
panel:getModulatorByName(“ButtonC”):setValue(0,false)
myGlobal=”ButtonA”
globalValue=127
endthen a common mouse down function attached to each button:
—
— Called when a mouse is down on this component
—myRadio = function(–[[ CtrlrComponent –]] comp, –[[ MouseEvent –]] event)
local modName=L(comp:getOwner():getName())
dontBlock=true
if dontBlock then
local t={ButtonA=75,ButtonB=76,ButtonC=77}
for k,v in pairs(t)do
panel:getModulatorByName(k):getComponent():setValue(0,false)–set all other modulators to false
if k==modName then
if myGlobal==tostring(k) and globalValue==127 then
globalValue=0
else
globalValue=127
end
— do something
panel:sendMidiMessageNow(CtrlrMidiMessage(string.format(“B6 %.2x %.2x”,v,globalValue)))
panel:getLabel(“debug”):setText(k..”\nsending “..string.format(“%.2X”,globalValue))
myGlobal=tostring(k)end
end
end — dontBlock
end –fNote the change in the t{} table to a hash table:
Regards,
JG
June 30, 2020 at 3:06 am in reply to: Radio button in a modulator group needs a default setting #118973Edit:
Attached a demo script where button launch the script on mouse down, and the same with imageButton does not. (console)Attachments:
You must be logged in to view attached files.June 30, 2020 at 2:40 am in reply to: Radio button in a modulator group needs a default setting #118972Hi Dnaldoog,
Thanks for the reply, I checked your exemple panel and it’s exactly what I want, same for the one you put on your JD990.
I saw that on your tone selector in the JD990 you used the method on valueChange and in the exemple panel you assigned the method to onClickCan you explain me the difference and the benefits?
I also cannot manage to make this script work on mine since it’s uiImageButton and not uiButton maybe it’s a bug from ctrlr for mac or my script is wrong, even with a striped down version to check onclick I don’t get anything in the console :
UnitSelect = function(--[[ CtrlrComponent --]] comp, --[[ MouseEvent --]] event) console("Test Script UnitSelect") end
Here’s my “intended” script:
-- -- Called when a mouse is down on this component -- UnitSelect = function(--[[ CtrlrComponent --]] comp, --[[ MouseEvent --]] event) console("UnitSelect is fired") local modName=L(comp:getOwner():getName()) console(modName) local t={"ViButComA","ViButComB","ViButComC","ViButComD"} for _,v in ipairs(t)do panel:getModulatorByName(v):setModulatorValue(false, false, false, false) -- Set all other modulators to false if v==ViButComA then panel:sendMidiMessageNow(CtrlrMidiMessage({0xf0, 0x0f, 0x40, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0xf7})) -- Press Button panel:sendMidiMessageNow(CtrlrMidiMessage({0xf0, 0x0f, 0x40, 0x00, 0x00, 0x01, 0x00, 0x02, 0x08, 0x00, 0xf7})) -- Release Button console("Unit Button Pressed"..toString(v)) elseif v==ViButComB then panel:sendMidiMessageNow(CtrlrMidiMessage({0xf0, 0x0f, 0x40, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0xf7})) -- Press Button panel:sendMidiMessageNow(CtrlrMidiMessage({0xf0, 0x0f, 0x40, 0x00, 0x00, 0x01, 0x00, 0x02, 0x08, 0x01, 0xf7})) -- Release Button console("Unit Button Pressed"..toString(v)) elseif v==ViButComC then panel:sendMidiMessageNow(CtrlrMidiMessage({0xf0, 0x0f, 0x40, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02, 0xf7})) -- Press Button panel:sendMidiMessageNow(CtrlrMidiMessage({0xf0, 0x0f, 0x40, 0x00, 0x00, 0x01, 0x00, 0x02, 0x08, 0x02, 0xf7})) -- Release Button console("Unit Button Pressed"..toString(v)) elseif v==ViButComD then panel:sendMidiMessageNow(CtrlrMidiMessage({0xf0, 0x0f, 0x40, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03, 0xf7})) -- Press Button panel:sendMidiMessageNow(CtrlrMidiMessage({0xf0, 0x0f, 0x40, 0x00, 0x00, 0x01, 0x00, 0x02, 0x08, 0x03, 0xf7})) -- Release Button console("Unit Button Pressed"..toString(v)) end end end
When I assign this script in the value change method it loops like crazy π
Any clue about what could be possibly wrong?
I just need 1 shared script by 4 buttons with 4 different messages sent according to the button pressed and the radiobutton feature like in you demo. I am struggling to get this done.
Thanks a lot
Damien
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