ooze

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  • in reply to: AKAI S2000 #81439
    ooze
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      hello pascal, just stumbled across this thread in search for a s-2000 editor. just wanted to ask if this project has been further developed?

      in reply to: couple catch-all questions #4770
      ooze
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        "msepsis":1igyuvh2 wrote:
        "ooze":1igyuvh2 wrote:
        Oh and version 1102 doesn’t work at all on my win XP system. The mouse cursor isn’t shown properly and so I can’t really click or draw anything at all…
        [/quote:1igyuvh2]

        Doesn’t work at all? Or you don’t get mouse cursors on panels created before 1102?
        Fix to that mouse cursor issue has been posted here before, select all modulators in the mod list then change the cursor type from "none" to "normal". 1102 should work fine, just some added indices to the cursor types, for some weird reason Jules inserted new options at the beginning of the list, so anything that was previously set to normal got set to none.

        Yeah there seems to be no current fix to the additional windows popping open though, DasFaker apparently has had success by closing any open scripts in the lua editor, then closing the lua editor and saving the panel but I still get the Lua editor and modulator list opening on top after opening a panel created in < 1102, so his trick isn’t workin here. <img decoding=” title=”Neutral” />[/quote:1igyuvh2]

        Thanks for that info!

        Yeah it was basically only the mouse cursor problem with 1102, I said "doesn’t work at all" because I couldn’t do anything at all. Thanks for pointing out the fix <img decoding=” title=”Smile” />

        And now that I know there’s no current fix for the modulator list window I can stop going crazy about it and wait for the next bugfix.

        Cheers

        in reply to: couple catch-all questions #4768
        ooze
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          "msepsis":1hccu995 wrote:
          -Noticing that when I open a panel in ctrlr, no matter what windows were open/closed the last time the panel was edited/used the modulator list and Lua script windows open. nice when working on a panel but not necessary and possibly confusing to users when a panel is complete and ready to just be used.[/quote:1hccu995]

          Having the same problem with all of the last couple of versions. The modulator list window ALWAYS opens up when i load my panel, no matter what i do (e.g. close the modulator list window and then save the panel again). It also happens when i save the panel as standalone instance (.exe), same thing, modulator list window opens at startup – aaaaaaaaaaaaaaaargh! Maybe it’s possible to fix this manually by changing some value in the main panel script?

          Oh and version 1102 doesn’t work at all on my win XP system. The mouse cursor isn’t shown properly and so I can’t really click or draw anything at all…
          Version 1096 always crashes whenever I close my panel.
          Version 1087 makes me quite happy tho, well if it weren’t for the bug with the evil modulator list window <img decoding=” title=”Very Happy” />

          in reply to: Next steps #4561
          ooze
          Participant
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            Sounds like a lot of work, but should be worth it…

            Anyway, maybe the current ctrlr-users should spread the word a bit more and raise attention. Isn’t there some developer willing to pick up ctrlr and make it an "official" product (and pay atom some money)? It’s a shame!!!

            ooze
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              lol ok so they did arrive after all…

              ooze
              Participant
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                Have pm you about this. I’ve sent the same message two times since the first pm ended up in the "out box" and wasn’t in the "sent box". Now both pm’s are in the "out box", so I’m not sure if they’ve reached your pm "in box". Have you recieved anything?

                in reply to: trigger a series of NRPN-strings with one push of a button #3823
                ooze
                Participant
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                  whoooop whoooooop!!!! You don’t have to write an example code anymore, your hint with the multi list was enough. I had to fiddle around for a bit, and found out that I have to create a simple list of "CC, direct, direct, x, y" strings. That works. And for that one single different value for "on/off" I put in "-1" and now I can toggle between on and off. It’s a-fuckin-maizing!!!!!! <img decoding=” title=”Very Happy” /> <img decoding=” title=”Very Happy” /> <img decoding=” title=”Very Happy” />

                  in reply to: trigger a series of NRPN-strings with one push of a button #3822
                  ooze
                  Participant
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                    "atom":134cq50s wrote:
                    It’s possible but you’ll need to use LUA to do that (i think it might be also possible using the MULTI MIDI type but am not sure). I’ll post an example code tomorrow, just write both the on and off message sequences here.[/quote:134cq50s]

                    Hey atom, thanks a LOT for your help!!!

                    So the "on"-sequence would be exactly as written above:

                    first NRPN-string:
                    CC 99 to 6
                    CC 98 to 30
                    CC38 to 2
                    CC6 to 1

                    second NRPN-string:
                    CC 99 to 6
                    CC 98 to 31
                    CC38 to 3
                    CC6 to 2

                    third NRPN-string:
                    CC 99 to 6
                    CC 98 to 33
                    CC38 to 1
                    CC6 to 8

                    last command is only:
                    CC 99 to 0

                    And the "off"-sequence is basically the same, just the value for CC38 in the third NRPN-string is "2" instead of "1".

                    in reply to: got fired today #3591
                    ooze
                    Participant
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                      Sorry to hear that. Life’s f***ing me as well atm, so I haven’t got time to improve my rozzbox editor. It sucks.

                      But since you’re a genius who can create something like Ctrlr, I’m sure you’ll manage. Chin up!!!

                      in reply to: sending several NRPN-parameter changes at once #3567
                      ooze
                      Participant
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                        "atom":2ociswtm wrote:
                        This sequence of messages is a NRPN message wich is implemented already and works, just choose the MIDI Type as MULTI and insert the NRPN template in the edit box and set the controller number to whatever you want.[/quote:2ociswtm]

                        Lol sorry, that’s not what I meant. I know how to adress one single NRPN-parameter, that’s how I built the rozzbox-editor (so what I mean with "NRPN-parameter" is already a pack of four CCs: 99, 98, 38, 6).

                        Kilian asked me if it’s possible to launch [b:2ociswtm]SEVERAL[/b:2ociswtm] NRPN-parameter-commands with only one control element (a push button for example). And this is the example he gave to me:

                        controller number->value
                        98->whatever
                        99->whatever
                        38->whatever
                        6->whatever

                        and then[/size:2ociswtm] (still triggered by the [b:2ociswtm]same push[/b:2ociswtm] of the button)

                        98->whatever
                        99->whatever
                        38->desired global mode
                        6->desired global mode

                        And me finks he must have meant to adress 2 different NRPN-parameters, because if it’s the same NRPN-parameter both times, then you’d just eleminate the first command with the second (= no point). My guess is that there might be a way to "link" controllers (like sliders/buttons/knobs) to achieve this. I hope this makes kinda sense to you…

                        in reply to: Rozznose (Rozzbox One V2) #3561
                        ooze
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                          Update:

                          Kilian finally replied to me, and as expected he had been quite busy with his studies. But he’s a really nice and helpful guy and he might have another look into the nrpn-programming of the triggermatrix and the voice setup, so there could be an upgrade for the rozzbox-editor. Atom, I might hit you with some further noobish questions :lol:

                          For those lucky few people with a rozzbox, this would be christmas & birthday & lottery jackpot in one package…

                          in reply to: Rozznose (Rozzbox One V2) #3559
                          ooze
                          Participant
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                            "atom":3mhe17ux wrote:
                            I like that synth i saw a few demos on youtube it sounds great, is it available to buy somewhere i saw on their website that it’s discontinued, are they planning something new ?[/quote:3mhe17ux]

                            It’s basically just one guy who made the Rozzbox. It started monophonic (Rozzbox One) and was then made into a 5-voice-poly with additional tube filter (Rozzbox One V2).

                            After that he introduced the prototype of a small new digi-noise-synth (the Oddulator), but it’s never been produced. Instead he gave up business to focus on his studies (shortly after I had bought mine).

                            It’s all a bit disappointing, the Rozzbox One V2 had so much potential. At the moment he’s not even responding to support requests any more, even tho once he said that there would be support as long as he’s around. I’m glad that my Rozzbox still works fine, but I’m scared of the day when it’ll start to have issues.

                            Should I decide to sell mine, you’ll be the first one I’ll offer it to <img decoding=” title=”Wink” />

                            in reply to: Rozznose (Rozzbox One V2) #3557
                            ooze
                            Participant
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                              "atom":1rgw99iv wrote:
                              You need to show me the panel and i’ll fix that, the toolbar settings button should not be deleted (ever) i thought i did a check for that.[/quote:1rgw99iv]

                              Could do it myself, just had to delete all hidden windows entries before reinstalling. And of course I did another copy of the panel before I messed around with the panel toolbar. So now it’s pretty much done and a part of the DDB <img decoding=” title=”Smile” />

                              in reply to: program manager doesn’t do anything… #3535
                              ooze
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                                "atom":zv3cmd7y wrote:
                                try it like that (could be fun)
                                [code:zv3cmd7y]
                                anus = panel:getModulatorByName("EnvOne"):getComponent()
                                anus:repaint()
                                [/code:zv3cmd7y][/quote:zv3cmd7y]

                                Alright, never underestimate my noobish-ness :lol:

                                Tried this code and kept the "anus" as a memory of your kind help. Works now, sliders move smoothly like silk. And I fixed another thing (yellow bars of mod matrix 2-4 disappeared when value was -127). So here’s the Rozznose:

                                [Edit: device will be found in the DDB]

                                If you still find a bug, let me know. Have fun with your rozzboxes, my party people!!! *gentle breeze, tumbleweed rolls over street*

                                EDIT: Forgot to say thanks Atom, you’re a genius for making something like Ctrlr, I wish for this program to become the leading midi controller application!

                                in reply to: program manager doesn’t do anything… #3533
                                ooze
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                                  "atom":3exxw657 wrote:
                                  yo do
                                  [code:3exxw657]
                                  c = panel:getPanelEditor():getCanvas()
                                  c:repaint()
                                  [/code:3exxw657]
                                  in your drawEnvOne lua method, try to repaint the component only:
                                  [code:3exxw657]
                                  component:repaint()
                                  [/code:3exxw657]

                                  this will repaint just the component you are drawing and not the entire panel[/quote:3exxw657]

                                  Hmmm. So first of all I found out that the uiCustomComponents for the modulation matrix and the sequencers don’t need repainting, so I could simply delete the following lines from the lua-code without replacement:
                                  [code:3exxw657]
                                  c = panel:getPanelEditor():getCanvas()
                                  c:repaint()
                                  [/code:3exxw657]
                                  I think it’s because of the way these sliders are built up: an "invisible" imageSlider on top of the uiCustomComponent that visualizes the value change. When moving the slider above, the uiCustomComponent underneath gets repainted automatically. Well, of course that was my plan from the start, I am so clever…

                                  But the uiCustomComponents for the envelopes and filters need repainting. And let’s take envelope 1 for an example, its "Name [unique]" is "EnvOne". So I changed the code into:
                                  [code:3exxw657]
                                  EnvOne:repaint()
                                  [/code:3exxw657]
                                  But that didn’t work. I also tried:
                                  [code:3exxw657]
                                  penis = panel:getModulatorByName("EnvOne")
                                  penis:repaint()
                                  [/code:3exxw657]
                                  No success either. Please bare with me, I just need to fix this one last thing. Help me to repaint these sexy little uiCustomComponents <img decoding=” title=”Sad” />

                                  in reply to: program manager doesn’t do anything… #3531
                                  ooze
                                  Participant
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                                    "atom":jd7u1iw9 wrote:
                                    i looked at your panel and it’s slow cause you are repainting the panel canvas all over the place, that means that each time someone moves a knob or a slider the whole panel gets repainted, that is crazy you need to localize your repainting try to avoid repainting the canvas and target the repaint stuff to the components you are changing (i launched it with repaint debugging and it was all over the place).[/quote:jd7u1iw9]

                                    Lol, I told you I’m a noob :lol:

                                    Ok so this repainting is the "Paint Callback" function of the used "uiCustomComponents" (visuals of envelopes, filters, sequencers, modmatrix) where I’ve added the lua-methods? So somehow at the moment this is triggered by every movement of any knob/slider/button? And I must "reduce" these repaints to only the necessary controls that actually affect the displayed parameters, did I get this right?

                                    So how do I "target" the repaint stuff to the corresponding components? Is it some setting in the general modulator setup of the uiCustomComponents or is it more complicated? Please give this noob some info, I came this far and it’s the only thing left to do…

                                    in reply to: program manager doesn’t do anything… #3528
                                    ooze
                                    Participant
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                                      "atom":2ahckx0b wrote:
                                      2. this is weird, can you post the panel in the DDB so i can test it ?[/quote:2ahckx0b]

                                      Can’t do it with the ctrlr-upload-tool, for some reason it doesn’t recognize my new panel even tho I’ve set the folder correctly. So here it is:

                                      [file deleted, version updated, panel is posted below]
                                      EDIT: Forgot to add the bubble-popup-feature for the sequencer steps, added that, if someone’s already downloaded it, please replace it with this new one.

                                      Don’t know how to properly set up all these global panel options correctly since I don’t know what they mean (eg "panel wants vst midi input" or "sort option"…). Maybe you can have a look.

                                      It’s not impossible to work with it, but the controls don’t respond as fluently as in the beginning any more. The last thing I did were the sequencers, so maybe they’re too performance-hungry?

                                      Like I said, it would be amaizing if I got the missing info on "global voice" and the "triggermatrix" from Kilian (the rozzbox maker). But it’s already making my rozzbox more fun to program.

                                      in reply to: desperate noob needs help with multi/sysex #3494
                                      ooze
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                                        update: trial & error rules!

                                        I found out that I have to select "multi" and insert "NRPN Korg" as pre-defined message. This way the "MIDI controller number" acts exactly the same way as the "NRPN Nr." in the Cubase device panel editor. So now I know how to adress a certain Rozzbox-parameter with a Ctrlr-element :idea:

                                        Now I have to find out how to set up the sliders and buttons correctly to match the value range of the Rozzbox-parameters…

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