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- This topic has 9 replies, 7 voices, and was last updated 3 years, 9 months ago by goodweather.
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March 30, 2010 at 9:51 am #57
Looks like AU is crashing with Logic. I’m trying to install logic but it needs hardware accelerated graphics, witch i don’t have at the moment (my hackint0sh uses framebuffer only). I’m working this out but it might take awhile so be patient.
April 3, 2010 at 11:06 pm #1112I was going to write in about this , but seams you know .
Hear is my crash log if it helps though ….Process: auvaltool [480]
Path: /usr/bin/auvaltool
Identifier: auvaltool
Version: ??? (???)
Code Type: X86 (Native)
Parent Process: Logic Express [454]Date/Time: 2010-04-03 19:06:11.088 -0400
OS Version: Mac OS X 10.6.2 (10C540)
Report Version: 6Interval Since Last Report: 341359 sec
Crashes Since Last Report: 6
Per-App Crashes Since Last Report: 5
Anonymous UUID: 53C31D40-2986-44C6-B6DE-2006BE5BDA0BException Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x00000000000000fc
Crashed Thread: 0 Dispatch queue: com.apple.main-threadThread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.edo.Alpha 0x11b64182 EdoController::getCommandManager() + 6
1 com.edo.Alpha 0x11ba0b2c EdoModulatorManager::saveSate() + 1790
2 com.edo.Alpha 0x11b651e5 EdoController::~EdoController() + 57
3 com.edo.Alpha 0x11b54e28 AlphaController::~AlphaController() + 80
4 com.edo.Alpha 0x119ee252 JuceAU::~JuceAU() + 186
5 com.edo.Alpha 0x119e94c9 ComponentBase::ComponentEntryDispatch(ComponentParameters*, ComponentBase*) + 67
6 com.edo.Alpha 0x119e72c1 AUBase::ComponentEntryDispatch(ComponentParameters*, AUBase*) + 1361
7 com.edo.Alpha 0x119ee801 ComponentEntryPoint<JuceAU>::Dispatch(ComponentParameters*, JuceAU*) + 107
8 …ple.CoreServices.CarbonCore 0x955d9b06 CallComponentDispatch + 29
9 …ple.CoreServices.CarbonCore 0x955d9e8f CallComponentClose + 43
10 …ple.CoreServices.CarbonCore 0x955d9db8 CloseComponentInternal(ComponentInstanceRecord*) + 101
11 …ple.CoreServices.CarbonCore 0x955d9d39 CloseComponent + 46
12 …apple.audio.units.AudioUnit 0x94aac559 AudioComponentInstanceDispose + 17
13 auvaltool 0x000109da 0x1000 + 63962
14 auvaltool 0x000113ea 0x1000 + 66538
15 auvaltool 0x00002f81 0x1000 + 8065
16 auvaltool 0x0000351b 0x1000 + 9499
17 auvaltool 0x00002139 0x1000 + 4409Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x946890ea kevent + 10
1 libSystem.B.dylib 0x94689804 _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x94688cc3 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x94688a68 _dispatch_worker_thread2 + 234
4 libSystem.B.dylib 0x946884f1 _pthread_wqthread + 390
5 libSystem.B.dylib 0x94688336 start_wqthread + 30Thread 2:
0 libSystem.B.dylib 0x94688182 __workq_kernreturn + 10
1 libSystem.B.dylib 0x94688718 _pthread_wqthread + 941
2 libSystem.B.dylib 0x94688336 start_wqthread + 30Thread 3:
0 libSystem.B.dylib 0x946628da mach_msg_trap + 10
1 libSystem.B.dylib 0x94663047 mach_msg + 68
2 com.apple.audio.midi.CoreMIDI 0x11fabf31 XServerMachPort::ReceiveMessage(int&, void*, int&) + 155
3 com.apple.audio.midi.CoreMIDI 0x11fca8fe MIDIProcess::RunMIDIInThread() + 150
4 com.apple.audio.midi.CoreMIDI 0x11fad149 XThread::RunHelper(void*) + 17
5 com.apple.audio.midi.CoreMIDI 0x11facb16 CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x9468ffbd _pthread_start + 345
7 libSystem.B.dylib 0x9468fe42 thread_start + 34Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x11ba0439 ecx: 0x00020250 edx: 0x000fc080
edi: 0xbffff2bc esi: 0xbffff2c8 ebp: 0xbffff218 esp: 0xbffff218
ss: 0x0000001f efl: 0x00210286 eip: 0x11b64182 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x000000fcApril 5, 2010 at 8:24 pm #1113Yes i managed to get Logic running on my hardware, i fixed some stuff and ctrlr now passess auval tests, i’m rebuilding all ctrlr for mac and they will appear on the download site asap.
April 6, 2010 at 5:18 am #1114Thanks Atom
August 21, 2016 at 1:10 am #69846Atom how do you use it as an au?
August 21, 2016 at 9:17 pm #69856When you install Ctrlr copy the Ctrlr.component into the following folder: Library\Audio\Components. I am not a Mac specialist but this worked for me. See screenshot.
Attachments:
You must be logged in to view attached files.June 24, 2020 at 3:08 am #118891Hello
I am new to CTRLR but I found out that it works with Momo’s D-05 editor on my Mac. Standalone and as AU in logic x, but no snapshots and still I can’t find out how to save and load anything.
Bulk dump didn’t work with the Thunderbolt interface but with the usb ( probably 1.0)midi cables. Well I just moved a few parameters and saved it in the D50 what more to ask for-/- lolRoland D-50 MAC pro 2014 Logic
July 23, 2020 at 7:52 pm #119242Looks like AU is crashing with Logic. I’m trying to install logic but it needs hardware accelerated graphics, witch i don’t have at the moment (my hackint0sh uses framebuffer only). I’m working this out but it might take awhile so be patient.
I have some contacts at Apple and I sent them my latest crash report (Logic Pro 10.5.1 crashing on load if any Ctrlr plugin is in the session.
They looked at it and said:
“It is a crash in a static constructor of CtrlrMethodEditorTabCloseButton.cpp . Simple AU crash. Please talk to the developer!”
However, I started seeing random validation errors – for example I have completed a plugin and it’s validated and working perfectly, then I change some insignificant aspect (such as the color of the background) and it will FAIL the validation citing parameter values not retaining default values:
“WARNING: retrievedValue = nan (was 0.000000), Parameter did not retain default value when set”
Even if I revert to a previous version it will also fail validation. It’s weird and frustrating.
If I select “use” in the plugin manager, the plugin will work perfectly in Logic, despite this “failed” validation.
- This reply was modified 3 years, 9 months ago by zmix.
July 23, 2020 at 9:16 pm #119256July 24, 2020 at 6:04 pm #119264Hello
I am new to CTRLR but I found out that it works with Momo’s D-05 editor on my Mac. Standalone and as AU in logic x, but no snapshots and still I can’t find out how to save and load anything.
Bulk dump didn’t work with the Thunderbolt interface but with the usb ( probably 1.0)midi cables. Well I just moved a few parameters and saved it in the D50 what more to ask for-/- lolHi, it is the responsibility of the panel developer to secure a well functioning panel.
I don’t know if Load/Save are foreseen in Momo’s editors. did you ask him?In a more general way, snapshots have been implemented quite a long time ago in Ctrlr and I’m not sure if this functionality has been completed or not.
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