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Tagged: Callback Error
- This topic has 21 replies, 3 voices, and was last updated 6 years, 6 months ago by dnaldoog.
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September 30, 2017 at 6:26 am #73116
Hello,
When I try to use Ctrlr stand alone or plugin, it gives me a “Callback Error – Initialize Values”.
Any Idea on how to fix this? I’m using a Jv-1080, a Motu Interface and Ableton 8. The 1080 works perfectly with other editors.
- This topic was modified 6 years, 7 months ago by Gecko.
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You must be logged in to view attached files.September 30, 2017 at 8:29 am #73120try to ‘ren’ the console command in the initializeValues() method.
something isn’t declared or the console() command is wrong.
it may still not run, depending on the panel.did you post earlier that it ran ok in the Ctrlr.dll?
September 30, 2017 at 2:23 pm #73122Hi there Human Fly.
did you post earlier that it ran ok in the Ctrlr.dll? – Nope.
I am sorry, I don’t know code. Could you briefly explain?
“-try to ‘ren’ the console command in the initializeValues() method.”
“-something isn’t declared or the console() command is wrong.”- This reply was modified 6 years, 7 months ago by Gecko.
September 30, 2017 at 2:29 pm #73124i don’t know what panel you are using – is it the JayVee, or your own?
(presumably not if you’re not coding)
hard to say what’s wrong, tbh. it is just what that error message says.
the panel probably needs that file when it loads.September 30, 2017 at 11:15 pm #73127Can you tell me the name of the file the program is asking?
Yeah, I don’t code. Have no idea about coding, I am a Musician/Producer etc.
I am using this panel, the only one I found for my Roland JV1080:
Thanks.
October 1, 2017 at 9:48 am #73128i just loaded JayV in Ctrlr standalone here – i downloaded it at the
same place, assume it’s still the same.no error message here – but it isn’t connected to a JV. have you tried
running JayVee as a Ctrlr standalone?(if you are running it inside the
CtrlrVST.dll – you can ‘export a restricted instance’ from there, and get
a ‘hardcopy’ of the dll that you can put in the plugins folder.anyway: looking at the lua editor of the bpanelz, ‘initialiseValues’ method
-double click to view it- has an entry:-- -- Called when the panel has finished loading -- initializeValues = function() displayText("Initializing...") console("======== Trying to decode modulators ======")
and it is having a problem at ‘console’. you don’t need that line,
it doesn’t do anything. so just input ‘–‘ (2 hyphens) before
‘console’ to disable that line – it greys out.now go: file>save and compile, it will go ‘OK’ in the bottom box
of the code page.there’s a 2nd ‘console’ command a bit lower, so do the
same thing there, minimize the lua editor, and re-save the file
with a new name, eg JayVee_MyEdit1, with the extension *.bpanelz
(‘export>export compressed binary and resources – so that it includes
resources such as images, fonts, etc.)so then try to load that, either in the ctrlr standalone, or in
the ctrlrVST.dll – check midi devices in/out –
maybe that will work. there is not much lua in this panel, so if
the communication methods work, retrieving data from the JV, and
assigning values to the panel, you’ll get 2 way communication.
probably best to try an 1<>1 connection without other devices first.hopefully it will run just by disabling those ‘console’ entries.
you will find out if ‘initializeValues’ runs on next startup, as
it’s the panel startup method.October 1, 2017 at 11:05 pm #73130Thanks so much Human Fly.
– but it isn’t connected to a JV. have you tried
running JayVee as a Ctrlr standalone? –Yep. That message pops up in Stand Alone mode and in Vst mode. When I click ok it takes me to the panel, but it glitches. – Most sliders and buttons don’t work on the Jv (Only one or two does), Ctrlr can’t recall the names of the patches nor it configurations, etc –
And when I try to get Ctrlr working with the JV I only use the JV connected to the interface.
Tomorrow when I’m in the studio, coffee mug at hand will try that and post back. Thanks again!
October 3, 2017 at 1:23 am #73133Hey Human Fly.
I disabled the two commands for the console, did the rest, and when it loaded it did not gave me any error message. Only odd thing was that where the part that displays the patches was gone.
Thought that maybe when I selected the midi ins and outs it would sync, and it didn’t sync and gave me this error. (Screenshot)
And the .dll isn’t sending midi out. I can monitor it from my Interface.
I have used both the Out and Thru midi ports on the JV. Tried sending only midi though Ableton and it was receiving and sending ok, having the JV receiving and reacting ok.
I have configured the panel at the best of my Midi knowledge (Plugin Options, Midi Thru), and tried all combinations. Can you give me a bump and tell me what you think would be the best options for this instance?
Thanks a bunch!
October 3, 2017 at 6:58 am #73139ok, well we tried to hack it.. i think *just disabling the ‘console’ part*
was enough, – if the rest runs. because that stuff is needed for the midi
communication. it’s normal it won’t display any patch name etc. if you removed
all the lua that produces it 🙂you can probably still open another midi port, and run the output of the
editor into something like midiox, if you’re on a PC. you need a virtual
midiport such as loopbe1 (or Mac equivalent of these)i’m fairly sure the panel sends out sysex: the message boxes look ok,
and i think i ran this one myself to read off the sysex at one point.there is something strange with the JV in how waveforms change: you
have to send 3 bytes there, or it turns up a blank waveform slot.
you’d think it would be enough to send bank and number, but it wants
wavegroup too (ie expansion board?)btw: i’ve done a Novation RemoteSL midi template for the JV (patch edit)
-i cut it down a bit where waveform selection happens, so i get just
synth-type waveforms; seems to work pretty well (last time i tried it),
and makes editing the JV very simple. let me know if you want it because
i’ve messed up all old links by moving my files.October 3, 2017 at 7:55 am #73140Thanks Human Fly!
– you can probably still open another midi port, and run the output of the
editor into something like midiox, if you’re on a PC. you need a virtual
midiport such as loopbe1 (or Mac equivalent of these) –Sure, gonna try that tomorrow for sure. I can use a visual patch vst librarian if it works for the JV in my PC.
– i’m fairly sure the panel sends out sysex: the message boxes look ok,
and i think i ran this one myself to read off the sysex at one point. –I don’t know if I brought it once to successfully send SysEx messages, but I sure got responses from two of the knobs in one of the panels once, this last week when I was playing around with it. Before actually focusing in making it work 100%, could have been CC or SysEx.
– there is something strange with the JV in how waveforms change: you
have to send 3 bytes there, or it turns up a blank waveform slot.
you’d think it would be enough to send bank and number, but it wants
wavegroup too (ie expansion board?) –Yep, I think that the expansion boards have waveforms in it too, not too sure though.
– btw: i’ve done a Novation RemoteSL midi template for the JV (patch edit)
-i cut it down a bit where waveform selection happens, so i get just
synth-type waveforms; seems to work pretty well (last time i tried it),
and makes editing the JV very simple. let me know if you want it because
i’ve messed up all old links by moving my files. –Sure, I appreciate it! Atm I’m using the JV manually, was drawn to the idea of having endless patches in Vst form, but I like to use all the tools I can get my hands on, and sounds very useful! I have a mpd32 that could go really well with handling Midi Messages. Send me an Inbox! and Thanks again!
October 5, 2017 at 5:16 pm #73145That error is due to a change in the code for the latest version, so to fix it try using an older version or if you can do it, go into the lua source code and everywhere you see the word console, put two (minus signs) — in front of console(“….”) – click on save and compile all and it should work
- console(“message is here”) becomes
- –console(“message is here”)
If you want to keep the console message printing to the console window (but maybe you don’t need it) then do:
- console(String(“message is here”))
NOTE: must be ‘String’ not ‘string’
Regards,
P.S. Oh – I think Human Fly already told you this!
October 5, 2017 at 8:08 pm #73146To a certain degree! Human fly was very helpful, yes.
I have to try placing this:
console(String(“message is here”)) In the LUA editor. Hope it gets synced.
( I’m guessing placing the “String” code without placing the hyphens on “Console”?)
Next day in which I have some room for experimentation and getting down to try to make the JV editor work with Ctrlr I’ll try placing the “String” command.
I was thinking, is there anywhere on the Ctrlr JV panel where you have to place the JV ID? (Unit# – 17 through 32) I looked for it, did not find it.
Thanks dnaldoog!
October 5, 2017 at 8:24 pm #73147lol. to a certain extent … in fact dnaldoog is much clearer
than me. just do as he suggests!! just disable the ‘console’
bits by ‘commenting them out’ with those two minus/hyphen symbols.why, > there seems to be a problem with the most recent version of
Ctrlr with the ‘console()’ command, which is like ‘print()’ with
other languages/environments. ie: it DID work – and does on the
version i’m using for PC – but is now, apparently, according to
pôsts, broken, causing Ctrlr to crash that method (current workaround is to
use console(toString(etc) ), which is what dnaldoog mentions)my fault then: if you just ‘comment out’ the 2 ‘console’ lines,
and resave the file – my first suggestion – you should get a
loadable version. (you don’t need those ‘console’ entries, all
they do is ‘print’ out the text in the brackets to an interface
called ‘the console’ – and here, they are just used by the programmer
for checking eg: you don’t need them, and this should be all that is
stopping it from running)October 5, 2017 at 8:49 pm #73148Thanks human fly, will try that! Maybe I’ll load up an older version of Ctrlr as well when I have time.
lol I meant to a certain degree bc dnaldoog mentioned the “String” part of the code, which wasn’t mentioned before. So I was resuming that part!
I’ll post back the results once I have a few hours to mess around with the Panel in hopes it can help future developments or current ones!
- This reply was modified 6 years, 7 months ago by Gecko.
October 5, 2017 at 9:04 pm #73150just keep the current version, and comment out the 2 console entries.
October 5, 2017 at 9:45 pm #73151console(String(“message is here”)) In the LUA editor.
‘–‘ (2 hyphens) before
‘console’ to disable that line – it greys out.Got it!
October 20, 2017 at 4:09 pm #73258Hey Guys, had a bunch of work, and couldn’t sit down with the JV till today.
Tried the String method, but didn’t work. Gave me all kinds of error messages. Open it up in Stand Alone mode, even so that it gave me an error message at the begging, I was able to place my Sound Interface as Input – Output but couldn’t place the mpd32 as Device. But I moved the knobs and the Midi Message in from the JV lit. ATM couldn’t get the signal from the mpd32 to the JV. The name of the patches did not load.
I copied the code I have in my latest edit, the one with the Strings message written in it, no hyphens, just in case it is use for you guys. When I hit Save and Compile it did gave me this error message in the bottom box:
Compile: initializeValues – FAILED
ERROR: [string “initializeValues”]:19: ‘)’ expected (to close ‘(‘ at line nitializevalues 18) near ‘formula’There was a line which had an extra apostrophe, tried with and without it:
–console(string(“Trying to decode modulator “..string.format(“%s”,v)))Here’s the code of my latest edit:
—————————————————————————-
—
— Called when the panel has finished loading
—
initializeValues = function()
displayText(“Initializing…”)
console(String(“======== Trying to decode modulators ======”))
local memoryItem = “FF”— Modulator list by sysex offset.
— Keys/indexes are two byte hex strings (like “00 4C”)
modulatorListByMemory = {}
modulatorSpecialListByMemory = {}local max = panel:getNumModulators()
for v=1,max,1 do
local modulatorRef = panel:getModulatorByIndex(v)
if (modulatorRef ~= nil and (modulatorRef:getProperty(“modulatorIsStatic”)==”0″)) then
console(String(“Trying to decode modulator “..string.format(“%s”,v))
formula = string.format(“%s”,modulatorRef:getMidiMessage():getProperty(“midiMessageSysExFormula”))
if formula ~= nil then
console(String(“Sysex formula: “..formula))
string.sub(formula, 22, 5) should work but somehow it does not…
if (string.len(formula) == 35) then
sysexAddress=string.sub(formula , 22 )
sysexAddress=string.sub(sysexAddress , 1 , 5 )
console(String(“Sysex address: “..sysexAddress))
modulatorListByMemory[sysexAddress] = modulatorRef
— Special modulators that have 2-byte values. It will be treated differently.
elseif (string.len(formula) == 38) then
sysexAddress=string.sub(formula , 22 )
sysexAddress=string.sub(sysexAddress , 1 , 5 )
console(String(“Sysex address: “..sysexAddress))
modulatorSpecialListByMemory[sysexAddress] = modulatorRefend
end
end
end
console(String(“======== Modulator decode end ======”))
end
console(String(“======== Modulator decode end ======”)): “..formula)
—————————————————-
Bottom BoxCompile: initializeValues – FAILED
ERROR: [string “initializeValues”]:19: ‘)’ expected (to close ‘(‘ at line nitializevalues 18) near ‘formula’——————————————————————————–
Only did the input of the String message in the Initialize Tab.
October 20, 2017 at 9:31 pm #73260here’s a little present for you anyway 🙂
but you’ll have to get hold of a novation remoteSL,
preferably mk1https://app.box.com/s/up0kxs6srr7a1hhvntai9y4w12twspq7
remoteSL RolandJV1080 v03(beta)
no more mousing! and you can zip through the thing
doublequick – i had to restrict waveform selection
because of the novation’s limitations – it’s a bit
heath robinson, what i’ve done, but it sort of works,
and you can avoid some of the less useful onboard
waveforms that way – why why did roland design this
synth like this?(because it’s an all purpose module)i did it a while ago, so i forget exactly what i would
change on it – it’s called ‘beta’ because this was
the 1st usable version, but it gives good control over
wave gain stages, and over the fx if you want to use
them with more subtlety, ie as spatialisation parameters,
rather than as fullblown gushing reverbs etc.
(and in the same vein, with a Ctrlr panel, i feel one
would wish to ‘automap’ to the plugin, to have the same
sort of quick knobby control – but that’s just one
approach, of course)October 21, 2017 at 2:58 am #73262Hey, thanks! Definitely gonna use this! ATM is impossible for me to even get an used remoteSL because of where I am, (Caracas Venezuela), but I’m gonna surely try to mimic the use with the MPD32. By any chance do you have the list of the CC Number Messages? Thanks again human fly!
October 21, 2017 at 8:05 am #73263Alright, I see the
“There was a line which had an extra apostrophe, tried with and without it:
–console(string(“Trying to decode modulator “..string.format(“%s”,v)))”Instead of “String”. Weird. Gonna check it probably tomorrow.
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