OffSignal

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  • in reply to: using SVG files… #119518
    OffSignal
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      Thank you for your answer Tedjuh, i will investigate this!

      EDIT:
      I’ve just open (again) the Render demo file, and now i remember why i had not found anything about svg. This demo does not work (SVG doesn’t produce any output) with the Ctrlr version i’m using (latest from dev, 6.0.26).
      I guess i need to try and launch it from the old “stable” Ctrlr version…

      • This reply was modified 3 years, 8 months ago by OffSignal.
      in reply to: using SVG files… #118613
      OffSignal
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        I agree that SVG should be an absolute minimum today for working with scalable content. It seems that JUCE supports svg files so i don’t understand why Ctrlr doesn’t.


        @proton
        : what is the “ZipFile” method you’re talking about?
        And you should look into the Downloads section, because Ctrlr-6.0.26 is available for Windows since october 2019.

        in reply to: New version of Ctrlr is coming (?) #116423
        OffSignal
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          6.0.26 was made available a few days after 6.0.25 apparently.
          Maybe try with another DAW?
          In my experience VST2 and VST3 versions of the same plugin sometimes conflict, especially if they are 64bit… Maybe because i’m using the 32bit version of my DAW (Reaper). I never really investigated further because one version working is OK for me.

          When you install Ctrlr you should only check 32bit or 64bit versions of VSTs and uncheck the others.

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