how do I…

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  • #332
    sambirch19
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      .. load individual ctrlr i.e. I would like to use a 106 one. But when I went and downloaded "Cnrlt_MacOSX_x32" all i get is a blank canvas to make my own and there is no where to open presets etc. I know im probably just being blind. but its really frustrating, as I have heard great things about this "software"
      Thanks in advance Sam.

      #2609
      atom
      Keymaster
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        • ★★★★★

        in v5 you need to make your own control panel or use a panel that someone already did. it’s not like v4, this is a new program and the idea is to do some stuff on your own and share it with others.

        #2610
        Leras
        Participant
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          Hi Atom, Does this mean you are not planning on porting the existing ctrlrs? Seems a shame to bin all that previous effort, nice graphics etc.

          #2611
          atom
          Keymaster
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            I don’t know it’s possible and maybe i’ll do it, i need to calculate if it’s worth it, how much time will it take to port the old ones vs. how much time it will take to re-create them in v5.

            #2612
            minimalist
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              • ★★

              I also thought that it’s a shame about the previous work of v4 (though I ever dreamed about a "modular" tool like v5). BUT on the other hand: Ctrlr v5 is able to deliver almost every tool you need to create your individual plugin – and you absolutely don’t need any programming skills. The potential is endless! Only think how the future could look like: If v5 will offer all planned features and become rock solid on every host and operating software, very soon many musicans will join this project… Think about what will be available in 1-2 years! I think there is no synth without it’s own plugin anymore! The potential from Ctrlr v4, soundtower, sounddiver, rekon, etc.. was depending on the wishes of the developers. Ctrlr v5 is a never ending story! :shock:

              #2613
              Leras
              Participant
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                Well I guess it depends what your goal with this is. Personally I’d prefer if you made this a product, sold it, got some return from your time but also committed to this for ongoing support and future development etc.

                1) Start selling this as a product, even if only $30 and a ‘no real support’ promise, loads of people want this type of thing and if people know you’re getting paid they will have more confidence in your endeavors.

                but
                2) Port all the panels previously made, this is really what most people will want more than a generic tool, whether you are charging or actually want to give it away.

                Seriously, people are more than willing to pay rekon audio $70 for a controller for a single type of synth. Sure it’s more polished, but you really could undercut that price with this generic product, but which comes with panels for 30-40 synths. Lot’s of people would want this.

                #2614
                atom
                Keymaster
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                  • ★★★★★

                  one thing i know, Ctrlr will not be sold for money by me, ever.

                  Proting the existing panels, i’m leaning towards it really i know that 80% people will not touch it if it does not have a significat database of ready to use panels. i’m aware, but thatnks to the fact that it’s free
                  i can do that at any time i want. But i promise to do it as soon as v5 is stable and DeviceDB is ready (working on it right now).

                  #2615
                  crayolon
                  Participant
                    • Topics: 5
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                    • Total: 46

                    I think I’m the only person other than atom who made any v4 Ctrlrs (correct me if I’m wrong, atom?) and I can totally understand why nobody else could be bothered – it was fulfilling, but a lot of fiddly work and a steep learning curve, especially considering I’m completely rubbish at C++.

                    Ctrlr is for people who bought hardware on its own merits, not on the basis that they were buying an external dongle whose potential could only be realised if supplementary software was available. Software editors are never gonna cut it 100%, and when I run into limitations, I get off my arse and reach for the knobs and buttons on my hardware. ALL the commercial editors, as far as I can tell, are utterly appalling and overpriced. Midiquest is a disgrace and all the Access Virus editors I’ve seen are pretty but useless. Which brings us to the main point of Ctrlr, and the reason it’s such a great facility: sooner or later, if you want something done right, you have to do it yourself. And if you can’t be bothered, or don’t want to learn, there’s always somebody who’ll take £50 from you in exchange for something underwhelming. I’m glad atom doesn’t want to commercialise this – Leras: Ctrlr [i:2cny0ods]is[/i:2cny0ods] undercutting those other products <img decoding=” title=”Wink” />

                    There are many debates surrounding the comparitive efficacy and ideological validity of FOSS and it usually comes down to whether people want to pay for a guarantee of some predefined level of quality or want to hold onto their money and hope for the best. Some of those who hold onto their money get frustrated because some open-source developers respond to ‘quality’ (or bug, or feature) queries with "well here’s the source, do it yourself!". And that’s not much good. But here, atom’s given us the best of both worlds: a free tool with THREE levels of community involvement. At one level, if we wanted to make changes, we could roll up our sleeves, grab the sourcecode and join in. At the user level, we just grab the plugin and hope for the best. But at the intermediate level, thanks to v5, we have a genuinely user-friendly means of taking matters into our own hands and shaping the project the way we want, without relying either on people to whom we’ve paid money (who don’t always offer a reliable support commitment) or open-source snobs who tell you to do it yourself.

                    Woohoo!

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