Home › Forums › General › News and releases › revision 395
- This topic has 26 replies, 7 voices, and was last updated 13 years ago by aksoni.
-
AuthorPosts
-
April 18, 2011 at 9:44 pm #24
Some more bug fixes (relevant bug reports closed in the tracker).
Some new stuff
– new MIDI message types PitchWheel and ProgramChange
– panel export/import works with resources, the only thing missing is Font import but this is more of a legal issue then a technical issue
– panel export as Player works (not very well tested), once you create a panel (or import it), you can export it as a Player, this will create a new binary file (this will be the copy of the current running binary, so VST in you are int VST mode AU in AU mode and a standalone app in standalone mode), and a new .player file, both those files make a Ctrlr Player, that is – a single instance of Ctrlr with one panel, no menus properties whatever just a small black menu at the bottom left corner for MIDI I/O (not working yet ” title=”Smile” /> ). The player will read the .player file before any other calls, thus exporting all parameters to all hosts with normal names and so on.
– when opening a panel you will get a preview of how the panel looks like (and some other info once the devicedb is running), the preview will be available only for panels exported with Ctrlr revision >= 394[b:29a3h1c9]Since the panel export works, use it. This option will also ask you for a license for your panel, so if u wish paste one. This is for situations where one of the resources/fonts that u used for your panel, are not exactly free "as in beer" and need some special licensing. I will not take responsibility for binary resources shared this way, it’s up 2 u. Please remember about that. Watch out for fonts, believe it or not those are not free and you might get in a heap of trouble if you give them away.
[/b:29a3h1c9]April 18, 2011 at 9:51 pm #806This is starting to look GREAT! I’ll try this out on windows version right now. OSX later this week ” title=”Smile” />
cheers,
– JaniApril 18, 2011 at 10:32 pm #807can’t sleep lately (damn pills), found a small bug when importing resources in player mode, fixed that and uploading the new build now this will be 396, osx tomorrow i’m not touching "the evil" today.
April 19, 2011 at 12:07 am #808I used to think I was an anxiety-crippled insomniac, then I got off the benzos. no more gaba for this guy.. ” title=”Smile” />
April 19, 2011 at 12:08 am #809now I’m flying!
April 19, 2011 at 3:05 am #803Great, the UiCombo set as Program Change works great! so now I can load up an Ableton Set, and just automate it to switch once, and the programs for each voice are selected and ready to go!
April 19, 2011 at 7:05 am #804just a quick question to atom, is it possible to export / import panels between windows and mac so you can export player versions on each other, or i have to re-create the panel for windows from a scratch ?
April 19, 2011 at 8:18 am #805yes and no, the .player file is cross platform (it’s just an exported panel) however you can’t create the player binary on the MAC for windows, cause the process of creating the player is basicly copying the current running binary to a different location.
April 19, 2011 at 9:26 am #802well what i ment was that if i import mac exported panel in windows, i can create then windows vst out from it ? ” title=”Smile” />
April 19, 2011 at 9:30 am #801sure panel export/import is 100% cross platform Linux will work too.
April 19, 2011 at 9:32 am #800gr8 ” title=”Smile” />
April 19, 2011 at 5:41 pm #799Where is CTRLR preferences located on OSX + can I just delete it?
I got stuck with stand-alone (exit edit, hide menu, close panel..). Stays that way after restart.April 19, 2011 at 8:37 pm #798yeah it’s ~/Library/Preferences/Ctrlr or somewhere there, i just added a rescue mode it will be in the next build (just hold CTRL+R when starting Ctrlr as standalone or loading as plugin it will reset to defaults)
April 19, 2011 at 8:55 pm #815"atom":2f39dvac wrote:yeah it’s ~/Library/Preferences/Ctrlr or somewhere there, i just added a rescue mode it will be in the next build (just hold CTRL+R when starting Ctrlr as standalone or loading as plugin it will reset to defaults)[/quote:2f39dvac]
Yup, first thing I did was searched that folder few times file by file, forgot again there is another library under /username/library/, so preferences are there to be found. Ctrlr running nicely again.edit: Sysex copy/paste has one odd bug: Paste does not work if content has lower-case letters.
edit: Ok, some lowercase letters do work, but for example "f0 01 20 01 01 00 ls ms f7" does not.April 19, 2011 at 9:41 pm #814weird i remember adding both lower and upper case to the matching filter, i’ll re-check.
April 19, 2011 at 10:59 pm #793"nrhyan":24jfcblw wrote:I used to think I was an anxiety-crippled insomniac, then I got off the benzos. no more gaba for this guy.. ” title=”Smile” />[/quote:24jfcblw]
i’m switching from big amounts of Zoloft and Xanax to some newstuff, called Aurex and some version of Lorazofen. The period between two is a masacre in my head.April 21, 2011 at 3:02 pm #811First – this is all AWESOME! I didn’t check the forums for a few weeks, only to come back to see all this great development. Thanks atom!!
Second – having trouble figuring out how to make an AU (or VST) that includes just the one panel, with no ability to edit, etc.. I loaded up the regular Ctrlr.component in Ableton, then opened up a panel I was working on, then saved as a Player. That created a new .component file for me, which I put into my AU plugins folder (I tried both with and without the original .panel file), but I don’t see that "custom" ctrlr AU plugin in my apps when I try and load it up? Am I doing something wrong?
April 21, 2011 at 3:42 pm #792when you save as a player you get 2 files .component for AU (.vst for VST) and a .player file, both need to be in the same directory for the player to work.
April 21, 2011 at 4:40 pm #810Ah, I see, I was putting the .panel file in there too, instead of the .player file. Now it’s working, thanks!
Question though – is there any way that the two files could be bundled together into one, so that the plugin is like others with just one file? On OS X, perhaps you could put the .player file within the .component file’s app bundle? Not sure how it would work on Windows…
April 21, 2011 at 5:41 pm #812it’s not possible in a cross-platform way (at least it’s not simple enough for me to dig into, it would cause serious amount of problems that i can’t deal with now, if i find some good solution somewhere to do that i’ll do it, for now it has to stay this way)
-
AuthorPosts
- The forum ‘News and releases’ is closed to new topics and replies.