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[img:aqz1mllg]http://www.monstrummedia.com/stuff/PULSE-2-ctrlr.jpg[/img:aqz1mllg]
yeah, I know the synth isn’t even out yet, but I started working on a layout. Once I get some details on the compatibility between the pulse2 and pulse I’ll make this panel work for both, complete with a skin change depending on which version of the synth you’re using. The Waldorf site states full backwards compatibility but that might only be for sounds/programs, not necessarily identical CC/Sysex per parameters…I’ll also be making all CV parameters available for the pro version of the pulse, again details are sketchy on the pulse2 although it’s still supposed to be released in the summer of 2012.
Monstrum Media | Music, Sound & Software Design, Chicago / San Francisco listen
Topic: Simple Rules
[b:3rqapaz1]Please try to read them and use them.[/b:3rqapaz1]
1. Post bugs (any small ones, big ones, quick ones) in the Bugs section, it allows anonymous posting
2. Post new feature requests or change of existing features in the Feature Requests section, it allows anonymous posting
3. Read the Changelog section once in a while there might be things that are already fixed/implemented[/size:3rqapaz1]
4. have phuni’m on Gtalk: kubiak.roman [at] gmail.com
i’m on IRC: Freenode #ctrlr nickname a_tomthat’s all.
Topic: New stuff
ok so i updated all the windows builds, x64 is back.
A major bug was found while doing some Blofeld work that caused Ctrlr to crash (any) that’s fixed, there shouldn’t be any startup errors anymore. I took me 2 nights to find that bug it was a nasty one.
Blofeld now works both ways, i did some testing myself as i got the unit for tests from a guy from a polish music magazine that talked to me (http://eis.com.pl).
SE ATC1x is up and can be tested, current queue is Oberheim Matrix 6R, Casio CZ1000, Yamaha AN1x, i had some feedback that a nice user is starting the UI work
on the A6 editor.There are some new settings for UI and Midi, for now only the base colour works for some editors, this will be all implemented later on.
A new Window menu is added there is one option that you can try with editors that have no Tabs, this will break up groups into smaller windows you can move
around. I’ll add tab support later on, and some other stuff to that, then those colours in the settings will work, for now it’s all hardcoded sorry for that.the MIDI settings will be added i’m just thinking how to do that so it’s as simple as possible.
As you can see i moved the whole project to sf.net cause googlecode was pissing me off, i hope the sf will be better.
MAC builds are comming next week once i set up a new PC, working in VMware is not what i expected it to be, and it’s not a good debugging solution, i don’t
want to post more MAC builds that crash or do not work, so please be patient i’ll post them when i’m sure they will work.I fixed some other editors that had the old engine so they should work now (MKS70, Juno106, Matrix 1000)
There is a "Trac" link on the top, i’ll try to use that from now on, adding milestones progress and resolving tickets if anyone
wants to post some issues there it might be a bit better then using the forum.Oh yeah i had to disable the email feature on the forum since sf.net does not allow sending emails from websites hosted
on their servers, it’s not my fault, i disabled the need to confirm accounts via email but you won’t receive any PM notifications
and stuff. Sorry for that, but i want to keep all the project stuff in one place.Topic: Casio CZ101/1000
i love this site. what a great help. thanks!
i hope you could come up with a controller for the casio cz101/1000 in the near future.
keep up the good work.
thanks again!
Topic: Some news
1) forum was down cause hostnine my ISP crashed
2) i’m doing a major change in the engine that will allow multiple instances of the same plugin without problems, before the change all settings were shared (it’s a whole static memory contents)
3) the rewrite forced me to change the engine but it did some good, after the change there will be no need to write any actual C++ code, just one line
[code:fntlwaso]
new MyEditor()
[/code:fntlwaso]
the rest will be taken care by the engine
4) no more prefixes for controller names, they can be named in any way you want
5) LUA is there is a better way, you will be able to do almost anything in the Ctrlr without C++ compiling, moving and resizing UI components and also creating new ones
6) i started to build the librarian engine, it will be LUA based, but it will allow for simple SysEx dump/send implementations for all devices
7) an additional feature for Synths like the CZ1000 is added, that will send entire SysEx program each time you change any parameter, the CZ1000 editor is beeing built now too
once i’m done i plan on creating a screencast that will guide you step by step how to build your own Ctrlr using freely available tools, i think this will better then writing lines of text that might not cover everything.this might take a few days since i need to manualy change all the existing Ctrlr to work with the new engine so be patient, once i’m done new builds will be posted.
that’s it, atom out.